This nerf is not even going to kill Jett
it's just going to change the physiology of the Jett main that how they need to enter the site and consider her decision
And it also going to prevent accidental dash :/
Ur post shows, that u must be really low rank.
The nerf doesn't really affect her at entering site, Coz she decides, when to entry and when to activate it.
This is a nerf for jetts holding off angles having a dash for unlimited time. Be it on attack or defense (mostly defense).
And those who try to go for aggressive stuff, where they have to activate it beforehand, without knowing, if someone is going to be there (e.g. activate knives at the start of the round and updraft from nest in breeze to get a kill in mid and dash afterwards.)
i meant the crate out in the open on haven c. not the big crate. i always dashed from there when i played but im not a jett main but play sentinels instead so im a pretty passive player. I get what you mean thou like for example jett player can smoke window and walk down haven mid, get a kill and dash away
Jett will still do whatever she did before. Her so called nerf forces People to push close to eachother which can end up in Multikills with a single Bullet because you wanna trade her quick. Anotherwise she gets away like always. Also she has a quick Smoke to hide in and wait for you to push with a shorty in or close to the Smoke. Jett Mains will get just better in my opinion. Also in Pro play Jett will most likely have someone holding close angle while she holds from a distance. If Jett gets a frag someone will be like "Oh she can't dash that quick. That's my chance..." and dies to Jetts Mate which holds the close angle. Only reasonable nerf to Jett would be making the dash expensive like 450 Credits to stop her from abusing Sheriff in Pistol Rounds.