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Jett nerf can give potential 2 consecutive dashes

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#1
SneakyCake

https://www.youtube.com/watch?v=iXDO91JNtSM&ab_channel=ATMeraki

Sick pops the dash, gets 2 more kills to recharge the second dash (while still holding on to the first dash). He then uses his first dash with the 12 second countdown, and then pops his second dash without needing to kill anyone. Is this what they wanted it to be? Because if not, this nerf doesnt even seem that bad to me.

#2
TakoSaki
0
Frags
+

wait so u can hit E (or whatever u use for dash), kill 2 dash out and then still have another dash? thats pretty good

#3
Mobass
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Frags
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still have to get those 2 kills though

#4
Yeetus
1
Frags
+

seems like a good mechanic even if it was unintentional tbh

#5
Flumplestiltski
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Frags
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ya it makes for rly cool plays potentially but the primary reason the dash was OP, which was an instant getaway, is gone.

#6
jawn
0
Frags
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well they did want to nerf her impact on the defensive side, so rewarding her on entries seems pretty nice

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