Out of the eleven maps NRG has played this qualifier, tex has gone negative every single map playing duelist and flex. I know KD isn't everything but there are so many good flexes in NA, it might be time for NRG to make a change
When it comes to stats, omitting out ACS and ADR is a bit of a mistake, as these two indicators are mostly used to measure the impact level that everyone is so talking about. Not to mention the fact that NRG Tex only bottom fragged in terms of ACS on 3 of the 11 maps you're talking about which puts him in a good position among the team's impact players. NRG Tex is far from the team's weakest player... but why are we even seeking for a scapegoat when the entire NRG team has been underperforming? - a bit unfair imho.
Besides in general, NRG Tex's Kay/0 stats are almost identical to Rise neptune's:
https://www.vlr.gg/event/stats/799/champions-tour-north-america-stage-1-challengers?exclude=&min_rounds=200&agent=kayo
The stats link you gave only includes a small data sample of around 100 rounds, which is roughly 3-4 maps of gaming. That's why I included the sample of over 300 rounds because it's statistically more significant. To be honest, a better sample size would be around 1000 rounds, which we won't be able to obtain, therefore the closest comparison would be from the link I provided.
When it comes to Tex's performance, it's difficult to pass judgement on a single player when your entire team is struggling. It could be due to a variety of factors, such as role allocations or even couching issues (who knows...). But one thing is certain: if your team isn't performing well, you'll underperform - all roles are interdependent.
That's why I said omitting and not merely and entirely ACS, implying that ACS, ADR, KDA, FD, FK, and even clutch all together play a role in the analysis. However, if you understand what ACS and ADR are, as well as how each agent influences these indicators, you should be able to analyse the game's impact on a far higher level than what you've replied me with.
It all depends on how an agent is being utilised by the team. There is no firm rule in the comps that says that sentinel or a smoker is destined to end up the game with low ACS. KJ for instance has two mollies and a turret whereas other agents have similarly lethal abilities that can add up to the damage. I've talked previously on how exceptionally Zellsis played on KJ(sentinel) during Reyjkavik. - - I suggest you to go and check his stats + the games as that was one the best performances on sentinel such as KJ you'd ever see imho. - -
You are right that ADR should be included, but because tex takes so many more duels than hazed even if he is losing more % of them he will still have more ADR. If you look at duelist/flexes tex has lower ADR than everyone else except jawgemo in the group stage. tex certainly isn't an awful player but in a region with so much aiming talent (even teams not in the group stage have some insane players), it's hard to believe that tex is the best NRG can do.
Also, your stats include the open qualifiers most of which are against mickey mouse teams, the real T1-T1.5 competition comes in the group stage and sorting by that tex is far lower than neptune. I know that the sample size is a lot less but both tex and neptune have a decent (100+ rounds) of KAYO played, and from that data you can quite visibly see the difference.
It might be a bit unfair to tex as obviously when a team struggles player stats will suffer, but some of his decision-making in particular has been kind of off, taking really risking duels a lot of time.
Neptune's data, like Tex's, reflects stats versus similarly inferior opponents in the data I provided. The purpose was to demonstrate that both players are equally capable and prepared for professional competition against "mickey mouse" teams. - I disagree with your wording in this case. As a result, there is no need to compare them further at this time because we lack sufficient data. We also don't have enough information on Tex's Skye and Reyna, among other things. Even 300 rounds of data is insufficient due to the fact that the game is played on many maps, yet we make an exception to derive anything close to significance.
I'm not sure what kind of problems NRG has in their team, but one thing is clear: they've lost all four matches in their group. On 8/11 maps, the other two players had negative KD (returning to the OP's original argument). This tells me that the problem is far bigger and more profound than -Tex +zoomeraimgod. NRG may well end up in the same situation, if not worse, if Tex is removed. Therefore, I simply believe it is too soon to replace him. Moreover, we don't have a lot of critical information for such decisions, though NRG as a whole team sucked this time.