DRX vs T1 (0-1)
Map 1: Lotus (DRX’s Choice)
Score: 11-13
Match Rating: ★★★★★★★☆☆☆ (7/10)
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Match Summary:
The map started with pure DRX dominance, as they stormed to a 6-0 lead, fully utilizing their Tejo/Fade/Raze comp to control Rubble early. Meanwhile, T1 repeatedly tried to brute-force through this area—with little success.
At that point, it seemed like DRX was about to run away with the game, but then, issues started to emerge.
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How DRX Lost Their Momentum
In several crucial defensive rounds, DRX gained huge man advantages, but instead of closing out cleanly, they overheated—taking unnecessary risks or positioning themselves poorly, allowing T1 to:
✔ Isolate duels
✔ Equalize the numbers
✔ Pull through in fair fights
On a macro level, DRX’s utility usage looked far more structured, but on the other hand, T1’s iZu and Meteor completely disrupted their plans.
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T1’s MVPs – iZu & Meteor
The individual performances of iZu and Meteor cannot be understated.
- iZu’s flexible Cypher setups were incredibly efficient, despite playing against an annoying Raze/Tejo comp that easily destroys Cypher’s traps.
- He combined sharp flicks and smart angle isolations, making life difficult for DRX.
- Meteor was equally impactful, punishing DRX’s mistakes at every opportunity.
Ultimately, these two players were the main reasons why T1 was able to capitalize on DRX’s errors and secure the win.
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Final Thoughts
A super competitive match where DRX’s strong start was countered by T1’s resilience, mechanical brilliance, and superior mid-round adaptations. Looking forward to the next map! 🚀
Here’s your cleaned-up and well-formatted version:
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DRX vs T1 (1-1)
Map 1: Lotus (DRX’s Choice)
Score: 15-13
Match Rating: ★★★★★★★★☆☆ (8/10)
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Match Summary:
I won’t lie—I was too emotionally invested to analyze this map objectively. XD
But here are some key takeaways:
- Buzz was a thorn in DRX’s side. His teleports created crossfires that attackers should never have been able to set up.
- Is he the best Yoru on the planet? Nope. He’s not even the best Yoru on T1.
- Because iZu exists. This guy singlehandedly wins rounds if he isn’t stopped.
- Meteor is cracked too, but he gets a lot of advantages from abusing Iso’s shield. iZu, on the other hand, does it all on Cypher—without any utility.
- DRX struggled to deal with both of them.
How DRX Stayed Alive
- DRX somehow pulled off two back-to-back 1v2 clutches to stay in the game.
- Mako was insane— clutching game-winning rounds and securing multikills.
- Flashback was all or nothing— either completely caught off guard or singlehandedly winning rounds. No in-between.
Looking Ahead
Next up: Fracture.
Whoever wins punches their ticket to Bangkok. Let’s see how this one unfolds. 👀
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DRX vs T1 (2-1)
Map 3: Fracture (Decider)
Score: 13-11
Match Rating: ★★★★★★★★☆☆ (8/10)
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Match Summary:
What an incredible map. Both teams showcased a solid understanding of how to play Fracture fundamentally, especially with Tejo in the lineup.
Both teams ran the core composition of:
- Tejo
- Breach
- Raze
- Brimstone
Every single one of these agents has zoning and damaging utility, and when combined with double stuns from Breach and Tejo, it makes holding sites nearly impossible, forcing defenders into constant retakes.
T1’s Defense Adjustments
- T1 started off pushing the north side aggressively, which was a good decision—even though it wasn’t very effective.
- For some reason, they stopped being aggressive, and their defense suffered.
- After struggling, they returned to proactive space-taking, which helped them scrape together a few more rounds.
DRX’s Attack Game Plan
- They completely dismantled T1’s B-site defense.
- T1 never held Tower successfully, as the Salvo + Paint Shells combo cleared space every time.
- For both teams, proper initiation was the key to success—Breach and Tejo were the unsung heroes, enabling teammates to secure kills.
Meteor’s Costly Overpeeks
- Meteor overpeaked and died first in six rounds, which was a massive problem for T1.
- He couldn’t shake off the raw power he had when playing Iso in the first two maps.
- That false confidence led to key mistakes, weakening T1’s ability to close out the match.
- Not only that, Meteor absolutely fumbled the final round of Fracture by not playing contact and instant crossfire with Stax which ultimately lost them the entire match and this round was unlosable 99.9% if he just swings.
The X-Factor: Meteor & iZu’s Performance Drop
If you’ve followed my previous match summaries, you know that Meteor and iZu were crucial to T1’s success.
On Map 3, they didn’t have the same impact, and that may have been the missing piece for T1 to win the series.
DRX’s Coaching Staff Proves Themselves Again
- Every time DRX makes a roster change, the internet blows up with criticism.
- But once again, DRX proves they can build a competitive team through strong scouting and coaching.
- This Kickoff run is a testament to the coaching staff’s efficiency.
What’s Next?
DRX heads to Bangkok and still fights for the Kickoff Pacific title this Sunday against T1/GenG/Talon.
📺 Watchparty here:
🔗 twitch.tv/LotharHS