which side is favoured more on each map, I know split is defence sided I get confused for other maps
Abyss:
Ascent:
Bind:
Breeze:
Fracture:
Haven:
Icebox:
Lotus:
Pearl:
Split:
Sunset:
not all maps imo is inherently sided towards attack or defence, most of the time its comp based.
if u think on it from a min max perspective i think u can start with how the ult orbs are placed and how easy they are to get to on either side since they tend to have a snowball effect if ur winning.
but again, double dive duelist tend to be more attack sided for example, vyse with deadlock on bind just seems to be insanely good on both halves as another example
Based on the history of these maps, Abyss is attacker-sided, Ascent is defender-sided, Bind is attacker-sided, Breeze is defender-sided, Fracture is attacker-sided, Haven and Lotus are attacker-sided, Icebox is defender-sided, Pearl is attacker-sided, Split is kinda even but probably still defender-sided and Sunset is defender-sided. I might have them a little wrong though, but this is going off of my recollection of how casters and coaches describe the maps. I would say to watch Sliggy if you want a good insight of how attacker or defender sided a map is.
However, it can definitely ride on the comp played. A new meta comp can shift how a map is played and that could lead to how many rounds that team would get as Attacker/Defender. For instance, Bind has been extremely attacker-sided due to the retakes being so difficult against Raze nade, Brim molly, Viper molly, etc. However, we are seeing the Vyselock combination to counter this and it's starting to shift into a bit more of a defender-sided map.
Breeze, I can definitely see that. It's been out of the meta for a while and is often banned that I have a spotty memory on how it's played. I just remember op-holding on Breeze makes it favourable for defenders since it is a map designed with this playstyle in mind. Bind, I can see it changing into defender-sided with these new Vyselock comps. But it has traditionally been attacker-sided since the post-plant util is so oppressive against retakes and B-site especially is difficult to retake given how little space there is for defenders.