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Agent Concept (Grenade From CS2)

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#1
HeavenRhey45

Hey now that we are getting a new initiator I had a shower thought. What if we had an agent that can see through/destroy smokes like a grenade from CS2 like it can reveal for like a few seconds or something. How could it be implemented? will it be viable and could the agent help with the spam meta or make it worse? I know we already have recons and stuff but specifically something that can let you see full or like translucent vision is what I'm thinking . So he will have like a Reyna eye like drone skill that can take a snapshot of the air people would be scanned like cypher ult . He will have one charge of the remove smoke and can have it again in like 30 seconds or something and he will have an ult that makes smokes transparent to your allies. What do you guys think?

#2
Paraplant
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Frags
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too op no?

#3
HeavenRhey45
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Frags
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maybe cause smokes are integral in the game maybe like the remove smoke is like a longer cooldown/ no cooldown but like only two per round ?

#5
MrBlooBloom
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Frags
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Needs to see how it affects Viper tho, could be problematic

#9
HeavenRhey45
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Frags
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I was thinking about this but I kinda have no answer. Maybe it could reduce vipers fuel by 50 if it was targeted or something

#10
MrBlooBloom
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I think it should be something that allows you to click on a smoke that you can directly see, it'd highlight it shortly for both you team and ennemies and then it'd open it for around 2 seconds and it'd do the same thing to viper orb and Harbour cascade and cove. For the walls it should break a 2 or 3 meters portion in the wall. Also it'd be a direct counter to oneways so riot would revert omen nerfs (yipee)

#4
MrBlooBloom
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Frags
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Not necessarily no. We literally have wall hacks in game so could be cool, needs to be well balanced tho. I had already thought of such thing but I'd rather have it as a piece of util on an awp agent, to make awps more viable

#6
HeavenRhey45
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Could be cool. so if we had an agent that is an oping that could remove smokes we could have like an agent holding an angle lets say haven a long and then an ally smokes him after they hear noise or a flash he can then dodge the flash with the smoke then take a peek. Or if he gets smoked on an angle he can just remove the smoke and continue oping?

#8
MrBlooBloom
1
Frags
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I don't think it'd remove a smoke bc it'd cracked, especially against a viper orb or harbour, but rather open the smoke for 2 seconds or so

#7
Aayan
3
Frags
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I had this thought too but for a duelist
I think it's defo something they should explore

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