Mapool : ASC/HVN/LTS/SUN/ABY/FRC (-bind +fracture)
Radianite-Life-Vial (RLV) passive : Every kill on someone that have a 2nd life count as a kill and grant an orb, but team can no longer use more than one « 2nd life ult »per round, this will allow to see more 6k in proplay to hype. If 7k was possible, that would make 6k less hype, so this system only allow 6k (And let's be honest, having to kill people 8 people in a round may be frustrating). In lore : each team got one vial of life radianite that need to be used for rez or pre-rez people.
Flashers :
Initiator flasher’s kit is already good in proplay, Duelist Flasher’s kit is already good in soloQ.
We don’t need to make the flash of duelist worst in proplay than initiator flash, so now every flash stays the same amount of time. Initiator flasher struggle in soloQ, we don’t need to make them struggle even more by making their ekip time longer than duelist. We harmonized the smokes, we now do the same for flash to make flasher.
Flash : Every flash is now 2 second, and unekip time is now 0.5 for everyone
- Reyna : Dismiss/Devour charge 2 → 1,5, doesn’t need a soul to be used, harvesting a soul orb grant 0,5 Dismiss/Devour charge. Devour : Doesn’t need a soul to be used, she can use it on a teammate, if any ally under 50 come to Reyna, the spell is automatically consumed. Leer, max duration : 1,6s → 2s, unekip time: 0,5s → 0,5s. Dismiss: Doesn’t need a soul to be used 1.5s --> 2s. Ult : is now AOE for every agent that is less than 10m from Reyna, no longer make dismiss invisible.
- Yoru : Flash, max duration : 1,75 → 2s, unekip time : 0,5 → 0,5s. Teleport windup 0.5s → 0.3s.
- Phoenix : Ult : Apply RLV. Wall : 1 → 2. Flash, max duration : 1,5s → 2s, unekip time: 0,5s → 0,5s
- Kayo : Ult : Apply RLV. Flash, max duration (primary) : 2,25s → 2s, max duration (alt) : 1,25s → 1,2s, unekip time: 0,85s → 0,5s
- Breach : Flash, max duration : 2s → 2s, unekip time: 0,7s → 0,5s
- Skye : Flash, max duration : 2s → 2s, unekip time: 0,85s → 0,5s
Vision :
- Skye (Yes she is here again) : flash : regenerate
- Fade : prawler : 2 → 3
- Gekko : Globules passive : 10s→ 15s, Mosh pit also affected by globule (He also deserves love).
- Sova : No change
Duelist :
- Raze : No change
- Jett : No change
- Neon : 8.10 up are removed. Relay bolt : no longer stun her team, bump her team instead. Ult : Stay the whole round
- Iso : Ult : Iso no longer die when he loose in his ult so it applies RLV, doesn’t remove spell that are weapon anymore. Iso can no longuer shot while double tap is active (but he keep is weapon, when sheid fall below 0HP, the shield disappear after 1second, giving 3 sound signal to both Iso and opposent so they know when they can shoot (One right at the moment the sheild fall under 0, one after 0,5s, one right when they can shoot).
Sentinels
- Deadlock : Sensor : notify that someone is walking but no stun
- Sage : Ult : Apply RLV. Wall 1 → 2, 30s cooldown.
- Cypher : Unbreakable trap with gun get fix, range on trap (Harmonization on sentinel passive vision). Ult : Can now be used on corpse of teammate.
- Killjoy : No changes
- Chamber : Rendezvous : anchor : 1→2. Tour De Force : Equip speed 0,667→ 1,0. Equip time 0,3 → 0,5s. Unequip time 0,5s → 0,75s.
Smoker
- Astra : regenerate one star every 30s
- Omen : No change
- Brim : Stim : regenerate every 30s
- Clove : Meddle : Windup 1,3s → 2s (Up in Proplay). Ult : Apply RLV
- Harbor : Cove → Can move the same way than Jett
- Viper : 8.10 nerf are removed. Nerf compared to 8.09 : -SPL -BRZ -ICB, +ABY, +HVN, +FRC
Though ?