If the upcoming agent is a duelist, what do you think their abilities will be ?
honestly, because this game doesnt have boosts i would just love to see more verticle movement options to play weird angles, so i dunno make a ladder or some shit as an ability (that is obviously a joke but ht epoint of verticle movement stands), but the rest of the kit have a slower playstyle so its not jett 2.0
Shapeshifter
First ability: put down fake player
Second ability: turn into eagle to look for loot and gain info
Third ability: transform into trick gun like operator so when it picked up you’ll turn back and surprise opponent
ULTIMATE: turn into ANY agent you want and you can use their ability but technically your not actually them
with the abilities you have it's just a mix of astra and viper. Maybe instead an ability could have water rise up in an area and slow people in it down, the third ability could be like a mini breach ult that is a tsunami wall that bounces people up into the air when it hits them, it would be like 2.5-3 sage wall pieces long and would be relatively easy to avoid in open ground, goes through walls & stuns people. the ult could be a viper ult esc thing that you can see into and inside of better except at the center, if you are inside it near the edge of it you can see people outside of it and vice versa, and it heals teammates slowly and the water agent himself faster. you could also be able to float in it and shoot semi accurately while standing stilll(like if you were shift moving zipline, if you are moving you get running accuracy on zipline) and the water agent more accurately(as if you were standing still on the zipline, if you are moving around it'll be as if you were shift moving on a zipline)
Sentinel: Shock
Q: Electric Wire; 2 Charges; 200 Credits; When activated, it puts a wire for 10 seconds and anyone who walks through gets paralyzed/detained for 3 seconds.
C: Lightning Flash; 2 Charges; 200 Credits; Throw a lightning beacon anywhere. Once activated it flashes. Its basically a remote flash.
E: Lightning Alarm; One Charge; Replenished every 35 Seconds: Place it and then it goes invisible (like a cypher cam). When an enemy is in the line of vision it shocks them temporarily making them slow down and briefly flashing them every 1.5 seconds (like a sova ult) until destroyed.
X: 6 Orbs; Shocks the closest three players to Shock making their equiped weapon at the time not usable for 6 seconds (Pistol Only).
Sentinel with grappling hook, could be really important in vertical maps like icebox, being able to hold an off angle.
As for other abilities, remote flash as mentioned above. Just activates and flashes.
Another ability could be reinforcing some wall, the wall would be impenetrable from wallbanging. Would really help holding off angles without enemies noticing. Could make some noise when being hit.
Ulti: brinstone radius, breach faultline time to execute, stuns like killjoy for 4-6 seconds
Aesthetic, something scrappy like wasteland.