Personally kinda getting bored with the lack of variety for sentinels. Killjoy is basically a must pick on most maps.
the problem with that is if they buff the chamber trips, they'll just be better cypher trips so you can't really do much about that. I think they should put the TPs back to having two anchors but significantly lower the distance you can put them down for, so chamber can still go for aggressive peeks on defense without feeling the pressure of an immediate punish like how it is now,. Then after this, lower the range of cypher trips even more, but make do something like maybe slow the spot that it was in when it was destroyed so it doesn't go competely useless, and teams who like to default and go for late round execs might feel the need to feel the map out more and find and destroy the trip so their push doesn't get fucked by the trip on the hit. I feel like this is really the only way to make chamber good, because the way he locks sites down is by getting early picks and by controlling entire sightlines with his OPing potential. By leaning into this more, it'll be better for any teams that lean heavily into the AWP (cough cough old Optic cough cough) while also allowing teams that don't AWP as much to still be able to viably use KJ, as she has more potential in pure stoppage power, with all of her utility she can use. I'm not even going to talk about cypher, bro needs an entire rework to be useful. Basically everything he does, KJ does but better. The only thing he does better in is lurks with the universal range of his trips, but KJ can still be very effective on this.