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Tejo is actually pretty balanced

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#1
cohnr

Watching gameplay, the only thing I can definitively say is broken is his ult because there are situations that make it impossible to avoid, such as a retake on ascent heaven when timed well, but it is super slow so it is actually a more situational ult that I thought and might not be better than breach ult or brim ult when used by the ranked player, will be very very strong in pro play

His abilities are all slow, his mollies take a while to land and are easily avoidable so you dont have to think about taking damage, theyre more of a clearing tool and will get less kills and damage than well placed raze nades but if you do get caught then its pretty much gg because of the damage, just dont think that will happen often

His drone looks super slow and has no range, its very strong if it goes off but it makes so much noise that I think it will be pretty easy to counter and is probably the worst drone in the game, even if it is "invisible"

His stun looks identicle to a neon stun, idk what Im missing

overall seems like an agent that can fit in any comp as a filler if there are no specified agents that are needed, looks strong but maybe hovering mid A to low A tier from my very early look

#2
Bhrubby
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Yeah, no.

#3
cohnr
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Bhrubby [#2]

Yeah, no.

why though?

#4
KRATOSmimir21
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"than well placed raze nades"

His missiles require no skill, do same if not more damage and he has 2 of them on cooldown

"has no range"

Its invisible unless close and you clearly havent seen the range it gets

#5
MrBlooBloom
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cohnr [#3]

why though?

Post plant will be horrible against him

#6
cohnr
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KRATOSmimir21 [#4]

"than well placed raze nades"

His missiles require no skill, do same if not more damage and he has 2 of them on cooldown

"has no range"

Its invisible unless close and you clearly havent seen the range it gets

he has a lower skill floor but also lower skill ceiling than raze, raze nades are still much better imo especially for damage

the drone is super loud and easy to shoot from that, doesnt matter if its invisible

#7
cohnr
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MrBlooBloom [#5]

Post plant will be horrible against him

I can agree with that I dont like the direction theyre going with almost every agent being focused on post plant for some reason

#8
Two_Percent
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kinda a new category for initi. he has info with drone but doesnt have scans, and also cc with his other abilities but no flashes. I think with his range but lack of flashes or dart he will pair well with sova and yoru

#9
Two_Percent
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cohnr [#7]

I can agree with that I dont like the direction theyre going with almost every agent being focused on post plant for some reason

literally what agents play well in t side post plants that they have recently released

#10
MrBlooBloom
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cohnr [#7]

I can agree with that I dont like the direction theyre going with almost every agent being focused on post plant for some reason

+Astra will be back in the meta, yeah it might become awful on bind or split

#11
MrBlooBloom
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Two_Percent [#9]

literally what agents play well in t side post plants that they have recently released

None but that's not the point

#12
Galactc
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Thank you for not trying to be miserable and doomed about a new agent

#13
Two_Percent
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MrBlooBloom [#11]

None but that's not the point

look at the comment im replying to

#14
KRATOSmimir21
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cohnr [#6]

he has a lower skill floor but also lower skill ceiling than raze, raze nades are still much better imo especially for damage

the drone is super loud and easy to shoot from that, doesnt matter if its invisible

Yea the drone is just good if it can get off cause it supressess a large range as long as kayo knife does.

Prob with the missiles is 45 sec cooldown for 2 whole nades.

#15
cohnr
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Two_Percent [#9]

literally what agents play well in t side post plants that they have recently released

the way clove iso and deadlock play in post plant really frustrates me, getting brought to 1 hp or being fully pulled off the bomb or being locked on the bomb without really having to aim an ability that well annoyed me

felt like theyre punishing the defuser too hard

#16
Two_Percent
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cohnr [#15]

the way clove iso and deadlock play in post plant really frustrates me, getting brought to 1 hp or being fully pulled off the bomb or being locked on the bomb without really having to aim an ability that well annoyed me

felt like theyre punishing the defuser too hard

clove has a shitty molly, and deadlock only post plant ability other than ult is a worse breach stun

#17
cohnr
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Two_Percent [#16]

clove has a shitty molly, and deadlock only post plant ability other than ult is a worse breach stun

im not saying its good im more saying its frustrating, getting a lose/lose situation from tapping spike is super annoying to me

#18
Two_Percent
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cohnr [#17]

im not saying its good im more saying its frustrating, getting a lose/lose situation from tapping spike is super annoying to me

its really not hard to counter those agents, just put down smokes and have someone watch choke

#19
Two_Percent
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Galactc [#12]

Thank you for not trying to be miserable and doomed about a new agent

cant blame people when the last run of agents have been so dogshit on release

#20
cohnr
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Two_Percent [#18]

its really not hard to counter those agents, just put down smokes and have someone watch choke

again, im not saying its good but its annoying to tap spike and get a lose/lose

if main is smoked, clove throws her q and spams 10 bullets, and I have a high chance of dying just for tapping spike

if its a molly, I get pushed off spike but at least I got their slowdown

its not a good direction for the game when we get more and more punishing things for just tapping the spike even if they arent the best ways to play

#21
Two_Percent
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cohnr [#20]

again, im not saying its good but its annoying to tap spike and get a lose/lose

if main is smoked, clove throws her q and spams 10 bullets, and I have a high chance of dying just for tapping spike

if its a molly, I get pushed off spike but at least I got their slowdown

its not a good direction for the game when we get more and more punishing things for just tapping the spike even if they arent the best ways to play

a brim has 10x more impact post plant than clove, i still dont understand your point

yes it is frustrating, but thats just how post plants are, its not unique to new agents

#22
cohnr
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KRATOSmimir21 [#14]

Yea the drone is just good if it can get off cause it supressess a large range as long as kayo knife does.

Prob with the missiles is 45 sec cooldown for 2 whole nades.

I need to see his drone more to know exactly how good it is tbh, I might be underestimating it

I think the missiles shouldnt be seen as nades because they dont hit straight away, theyre closer to a slow to land but high damage molly, you will rarely get hit by it without having a chance to react and adapt

#23
cohnr
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Two_Percent [#21]

a brim has 10x more impact post plant than clove, i still dont understand your point

yes it is frustrating, but thats just how post plants are, its not unique to new agents

brother idk what to say I am not complaining that they are too good, I am saying as the person who taps the spike, there should be a trade off

the other team should have to respond to test if they are on the spike, with the original roster like breach, brim, raze etc they do not have a chance to kill you instantly off the spike tap, they have a blast, molly and nade that does low damage straight away but does damage if you stay in the area, even brim ult doesnt kill or do damage on spike tap

with the new agents, you get punished heavy for being in the area to begin with, which leads to post plants being miserable as the defenders, clove brings you to 1 hp and kills you easily just for tapping the spike, iso gets a guaranteed ult and now you have to win an impossible 1v1 with his shield

they have changed the way post plants work and im not a fan of the direction

#24
KRATOSmimir21
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cohnr [#22]

I need to see his drone more to know exactly how good it is tbh, I might be underestimating it

I think the missiles shouldnt be seen as nades because they dont hit straight away, theyre closer to a slow to land but high damage molly, you will rarely get hit by it without having a chance to react and adapt

The missile itself you might be able to dodge but with 2 u can clear all of b hookah on bind for example and with someone pushing up with the util. anyone playing in small pockets will die either to the missile or enemy.

#25
cohnr
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KRATOSmimir21 [#24]

The missile itself you might be able to dodge but with 2 u can clear all of b hookah on bind for example and with someone pushing up with the util. anyone playing in small pockets will die either to the missile or enemy.

but at the same time if you nerf that I dont see the ability being good at all

really want to see how pros react tbh I wanna see what they think is the strongest part of his kit or if they like the direction of the agent

#26
Two_Percent
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cohnr [#23]

brother idk what to say I am not complaining that they are too good, I am saying as the person who taps the spike, there should be a trade off

the other team should have to respond to test if they are on the spike, with the original roster like breach, brim, raze etc they do not have a chance to kill you instantly off the spike tap, they have a blast, molly and nade that does low damage straight away but does damage if you stay in the area, even brim ult doesnt kill or do damage on spike tap

with the new agents, you get punished heavy for being in the area to begin with, which leads to post plants being miserable as the defenders, clove brings you to 1 hp and kills you easily just for tapping the spike, iso gets a guaranteed ult and now you have to win an impossible 1v1 with his shield

they have changed the way post plants work and im not a fan of the direction

I ain’t reading allat you’re wrong I’m right end of discussion

#27
akcolade
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Two_Percent [#8]

kinda a new category for initi. he has info with drone but doesnt have scans, and also cc with his other abilities but no flashes. I think with his range but lack of flashes or dart he will pair well with sova and yoru

He has a scan with the drone and has rockets to use as shock darts so tejo covers sova's niche. I think tejo will more stronger synergize with movement duelists since like breach he has major range. Tejo role compresses all of the best aspects of breach, sova and kayo which is a little broken.

#28
bees
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akcolade [#27]

He has a scan with the drone and has rockets to use as shock darts so tejo covers sova's niche. I think tejo will more stronger synergize with movement duelists since like breach he has major range. Tejo role compresses all of the best aspects of breach, sova and kayo which is a little broken.

The downside is he only has three ability casts, since both rockets are cast at once with a 45 second cooldown.

If drone gets broken, all he has left is a worse neon stun and the rockets. It's still good, but overall pretty comparable to what Breach and Kayo bring if you look at the whole round

#29
akcolade
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bees [#28]

The downside is he only has three ability casts, since both rockets are cast at once with a 45 second cooldown.

If drone gets broken, all he has left is a worse neon stun and the rockets. It's still good, but overall pretty comparable to what Breach and Kayo bring if you look at the whole round

my thought process is that you would be able to use him to role compress those 3 agents out of the meta and instead bring a second smoke or second sentinal. Neons stun is already a very strong ability so i wouldnt discredit the pocket stun

#30
Two_Percent
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akcolade [#27]

He has a scan with the drone and has rockets to use as shock darts so tejo covers sova's niche. I think tejo will more stronger synergize with movement duelists since like breach he has major range. Tejo role compresses all of the best aspects of breach, sova and kayo which is a little broken.

drone is not a scan...

#31
bees
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akcolade [#29]

my thought process is that you would be able to use him to role compress those 3 agents out of the meta and instead bring a second smoke or second sentinal. Neons stun is already a very strong ability so i wouldnt discredit the pocket stun

Again, the downside is that he only has three ability casts. There's no role compression happening because he can't kayo knife early for info, he can't hold a stun for contact, he can't drone lobby while still having a dart for site, etc.

His abilities are only good for focused, explosive space-taking, which burns out very quickly. If you run solo Tejo, the enemy team will have a very easy time just poking forward and baiting your util out.

#32
Easily_baited_12yo
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1) his mollies are not supposed to kill. A simple fact that you can just open up a map, click onto any corner and send a nade knowing zero lineups to clear an angle is insane. Not to mention the post plant potential. If you plant the spike it looks impossible to defuse. Pair it with kj mollies and it's gg round won, just save there is no hope to defuse.

2) his rc car is not the worst, it's much better then sky's dog. It offers more visibility and will be harder to shoot down.

3) his stun is okay, nothing crazy, but it can be used to clear corners.

4) I disagree on his ult, it doesn't look that good to me, the area it clears out looks to be too small. It's fine as post plant/retake ult I guess.

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