So we all agree that Jett's dash needs some kind of windup time. A similar escape mechanic is Yoru's gatecrash which currently has a 0.6 second windup time. If you've played Yoru for any amount of time, you'll notice that you'll get killed before you actually get to teleport away. If a Jett dash nerf is about to happen, should they also buff Yoru's gatecrash? I personally feel that a 0.2 second windup time for Jett's dash and Yoru's gatecrash might do a lot for the game. Yoru might actually get used now as an Operator agent since the gatecrash would serve as the dash but you have the luxury of teleporting to a totally different spot.