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Nerfing Jett and simultaneously buffing Yoru

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#1
mEXsACHINE

So we all agree that Jett's dash needs some kind of windup time. A similar escape mechanic is Yoru's gatecrash which currently has a 0.6 second windup time. If you've played Yoru for any amount of time, you'll notice that you'll get killed before you actually get to teleport away. If a Jett dash nerf is about to happen, should they also buff Yoru's gatecrash? I personally feel that a 0.2 second windup time for Jett's dash and Yoru's gatecrash might do a lot for the game. Yoru might actually get used now as an Operator agent since the gatecrash would serve as the dash but you have the luxury of teleporting to a totally different spot.

#2
Merc2
-1
Frags
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instead of makin thread for attention just replyin to #jett nerf opinions

#3
Vectorxz
0
Frags
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Don’t nerf dash, just make yorus also .2! My biggest problem with him is you can’t tp out when you want to get out of a gunfight

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