0

Ratings are shit

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#2
ycstrip
0
Frags
+

it has to be a bug. half of them are under 100 acs

#3
sensucks
-5
Frags
+

16 deaths tho yikes

#4
nihso
0
Frags
+

Hard baiting

#5
vollizie
0
Frags
+

That is for sure a bug.

#6
DownLoad_AimLabs
5
Frags
+
sensucks [#3]

16 deaths tho yikes

bro 27-16 is an amazing score line

#7
sensucks
-6
Frags
+
DownLoad_AimLabs [#6]

bro 27-16 is an amazing score line

yeah but like, 16 deaths? 0.68 feels right

#8
koromast
1
Frags
+
sensucks [#3]

16 deaths tho yikes

+10 is a bad score?

#9
finnwithtwons
4
Frags
+

they probably had to remake the lobby is my guess, thats why the acs is so low on everyone

#10
Ballsamolee
0
Frags
+

It's a bug. The acs for everybody is for some reason really low.

#11
Nutzzz
-1
Frags
+

Nobody cares about gc matches

#12
Zerphyr1
0
Frags
+

this happens all the time when tier 3 and tier 2 events are first reported, they are often fixed a few hours later

#13
DownLoad_AimLabs
0
Frags
+
Nutzzz [#11]

Nobody cares about gc matches

0/8

#14
FerahgoTheGreat
0
Frags
+

Yeah, when the lobby has a remake, we lose most/all of the round by round data used to construct some stats like the rating. Sometimes the end of match stats can still populate because they can be plucked directly. The 0.68 rating probably only applied to the last handful of rounds.

#15
nihso
0
Frags
+
FerahgoTheGreat [#14]

Yeah, when the lobby has a remake, we lose most/all of the round by round data used to construct some stats like the rating. Sometimes the end of match stats can still populate because they can be plucked directly. The 0.68 rating probably only applied to the last handful of rounds.

Does the rating not just start at 1.00? If it does did she just have rounds where she died first and that's why it's a 0.68?

#16
FerahgoTheGreat
0
Frags
+
nihso [#15]

Does the rating not just start at 1.00? If it does did she just have rounds where she died first and that's why it's a 0.68?

The rating doesn't start anywhere. It is essentially (not exactly but close enough) calculated on a per round basis and averaged over rounds. If you get average stats, you will get a rating close to 1.

#17
DownLoad_AimLabs
0
Frags
+
FerahgoTheGreat [#14]

Yeah, when the lobby has a remake, we lose most/all of the round by round data used to construct some stats like the rating. Sometimes the end of match stats can still populate because they can be plucked directly. The 0.68 rating probably only applied to the last handful of rounds.

wdym remake in pro play

#18
FerahgoTheGreat
0
Frags
+
DownLoad_AimLabs [#17]

wdym remake in pro play

For various reasons (tech issues etc) the tournament organizer will have to stop a game and restart it from a new lobby (or maybe it is just some restart of the same lobby idk). I don't know how it works, but I believe they can edit the score, economy, guns/util people have, etc to get the game back to the same state they left off. That does however, break our data acquisition to Riot's api.

#19
nihso
0
Frags
+
DownLoad_AimLabs [#17]

wdym remake in pro play

server breaks or player dc

#20
nihso
0
Frags
+
FerahgoTheGreat [#16]

The rating doesn't start anywhere. It is essentially (not exactly but close enough) calculated on a per round basis and averaged over rounds. If you get average stats, you will get a rating close to 1.

oh I see.

#21
DownLoad_AimLabs
0
Frags
+
FerahgoTheGreat [#18]

For various reasons (tech issues etc) the tournament organizer will have to stop a game and restart it from a new lobby (or maybe it is just some restart of the same lobby idk). I don't know how it works, but I believe they can edit the score, economy, guns/util people have, etc to get the game back to the same state they left off. That does however, break our data acquisition to Riot's api.

oh ok cause ive nvr seen a remake in NA challengers or t1 this is the first time of hearing of such a thing

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