Mine is giving Deadlock ult a near sight but much less than omen blind so you can see much further, I would say bigger than 50% more than gecko molly radius.
bees [#3]Astra lower cooldowns or 5th star
Harbor lower cooldown and longer range on high tide
longer range not needed but it'd be bettter if it lasted longer
MrBlooBloom [#4]longer range not needed but it'd be bettter if it lasted longer
It's not needed in pro play, but in ranked it's a huge complaint from teammates that the Harbor player just can't wall anywhere they aren't immediately in the vicinity of.
The wall itself doesn't need to be longer, but I'd like to be able to have it start farther out from Harbor's body with alt fire or something.
bees [#5]It's not needed in pro play, but in ranked it's a huge complaint from teammates that the Harbor player just can't wall anywhere they aren't immediately in the vicinity of.
The wall itself doesn't need to be longer, but I'd like to be able to have it start farther out from Harbor's body with alt fire or something.
oh I thought you meant that you wanted it to be longer mb. I this case I think it could be very good depending on the way it works but I think riot will never do that bc it's not the way they want him to be played
MrBlooBloom [#7]oh I thought you meant that you wanted it to be longer mb. I this case I think it could be very good depending on the way it works but I think riot will never do that bc it's not the way they want him to be played
I suppose, but it does feel counterintuitive that the agent whose entire kit is smokes also has the most situations where he can't really cover anything useful.
Maybe if the cascades could be rotated, but that might be an overcook tbh
zauqr [#6]the near sight wouldn't last long though only for like 2 seconds
Your original post doesn't make sense. Reread it.
BoF7ooM [#12]Astra needs another star. Especially for smokes. 3 smokes and you're literally out of stars for anything else. Not viable at all. The problem of 5 stars can easily be negated by having only 1 stun and 1 pull every match.
I was thinking the same either bring back five stars or add a recharge for the stars like omen. Another thing they can do is increasing the duration of the smoke to make it the longest lasting in the game.
bees [#9]I suppose, but it does feel counterintuitive that the agent whose entire kit is smokes also has the most situations where he can't really cover anything useful.
Maybe if the cascades could be rotated, but that might be an overcook tbh
It's just that it's a playstyle that we never see, but he's supposed to be played with the team, for the team. He's kinda a support unlike a viper or an omen who are big intimidators. He's meant to allow you to play very aggressively, claim space and isolate fights (which is why PRX have been the first to play him (even though they don't use him that much anymore). I agree with the rotating cascade thing thouhg
MrBlooBloom [#14]It's just that it's a playstyle that we never see, but he's supposed to be played with the team, for the team. He's kinda a support unlike a viper or an omen who are big intimidators. He's meant to allow you to play very aggressively, claim space and isolate fights (which is why PRX have been the first to play him (even though they don't use him that much anymore). I agree with the rotating cascade thing thouhg
Yeah I agree but the positioning of his utility doesn't need to be so limited for that to be the case. He can still be relatively short-ranged and forced to be near the team (like Brim and Clove) while not being restricted in that all his walls must start from his physical position. I think it's too strong a detriment when he already pays the price of being the controller with the worst stopping power.