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Removing the two-kill reset on his E
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Reducing the duration of his E from 20s > 12s
didn’t take long at all tbh.
https://x.com/penguinvalorant/status/1803882905518903763?s=46&t=DWfnzchnXKTWF2k6R045jw
Removing the two-kill reset on his E
Reducing the duration of his E from 20s > 12s
didn’t take long at all tbh.
https://x.com/penguinvalorant/status/1803882905518903763?s=46&t=DWfnzchnXKTWF2k6R045jw
StalwartTiger_35 [#2]2nd change is justified but i feel like the kill reset should still be there
yeah, hes not about to be played anymore. but it was fun lol
about time look at his damage difference and k/d:
https://tracker.gg/valorant/insights/agents?division=radiant
thank god these iso changes was making the game very unfun imo. The reason why i think they'll struggle balancing iso is cause his mechanics of getting a shield which essentially allow him to absorb any one shot dmg. This just makes it so he's either really good or worthless depending on the buffs he gets. They might need to rework his mechanics tbh.
StalwartTiger_35 [#2]2nd change is justified but i feel like the kill reset should still be there
Maybe they could make it where he can only kill reset once? it was just too good when you could get shield 3-5 times a round.
Shawn23 [#11]neon isnt game breaking in the slightest lol
how is being able to slide headshot ppl mid air not game breaking?
heavensentsaint [#13]how is being able to slide headshot ppl mid air not game breaking?
that mid air shit was accident put in and has already been removed. neon isn’t game breaking lmao.