Manaphy [#8]
Deadlock - Make the wall like viper wall with only two sides, the length of Ascent a main, and give her an energy resource to put the wall up and down. (It's still destroyable of course and functions the same as her wall right now.)
Im thinking about that too... and with that change to her wall mechanic, reworking it will become a prerequisite. The nodes should simply not be 'shoot and gone forever'. A change to ithe barrier that will make it viable to be turned on/off like viper's is to make the center orb the ONLY 'shootable and gone forever' thing- while the other nodes make them 100hp each but rebuilds 2-3s after being destroyed. To counterbalance this huge buff, the energy resource must not be rechargeable... and when deadlock turns her walls on, there must be a slight delay before the wall becomes uncrossable. A qol change to complement these changes would be allowing deadlock to see her barrier's health (only the center orb; the smaller orbs she doesn't have any info). Deadlock having a finally USEFUL BARRIER will be the solution to the pro play viper problem.