4

Agents buff ideas

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#1
seofps

Neon- rechargeable stun (only one of two can recharge every 25 seconds)
Iso- be able to stop walls like harbor and vulnerable has an initial decay effect (molly like effect and would create space)
Astra- i actually have no clue without giving her 6 stars again
Deadlock- just make her trips detect enemies even if they make no noise.
Jett- 5 smokes each 10 seconds, 4 updrafts, no dash delay and recharge for every kill, and 10 blades for bladestorm

#2
VShadow
1
Frags
+

Jett just taking an entire side by her own, smoking for herself and just jumping around everywhere, love my instalock Jett players

#3
SG
0
Frags
+

Deadlock and iso ones are actually good buffs. Riot hire this guy

#4
kiwi50613
6
Frags
+

Sova:ultimate can auto track,recon scans forever
Fade:prowler and haunt become invisible
Raze and Deadlock:ultimate recharge if you killed someone with your ult
KJ:turret can use a bulldog
Cypher:utils are unbreakable
Viper:ultimate can decay people to death

#5
SelectSense
0
Frags
+

she only had 5 stars pre nerf but holy fuck having 6 stars and making it like your ult uses 2 stars is a great idea no?

#6
Al-Mawsil
0
Frags
+
SelectSense [#5]

she only had 5 stars pre nerf but holy fuck having 6 stars and making it like your ult uses 2 stars is a great idea no?

bro said 6 stars never let him cook again wtf

#7
grenji
-1
Frags
+
Al-Mawsil [#6]

bro said 6 stars never let him cook again wtf

astra meta was goated ngl most interesting and complex controller ever released. Now we're stuck with boring ass omen.

#8
Manaphy
2
Frags
+

Deadlock - Make the wall like viper wall with only two sides, the length of Ascent a main, and give her an energy resource to put the wall up and down. (It's still destroyable of course and functions the same as her wall right now.)

#9
Al-Mawsil
1
Frags
+
grenji [#7]

astra meta was goated ngl most interesting and complex controller ever released. Now we're stuck with boring ass omen.

ew shit was so fucking boring and slow. Now we have a mix of fast and slow gameplay.

#10
VShadow
1
Frags
+

Sova: Give the ult 20 charges and be able to pull the ult out even if u switch to weapons
Harbor: Make the ult stun people in 0.2 seconds make the ult cover the entire map and it stuns 12 times
Cypher: Ult gives the entire team wall hacks for the entire round
Iso: Ult tps the entire team in the dungeon against the guy who gets ulted
Viper: all decay damage becomes real damage
KJ: give her 8 mollys and 4 turrets, make her utility global
Chamber: just give him 3 tps that recharge every 2 secounds

#11
toofan1
0
Frags
+
kiwi50613 [#4]

Sova:ultimate can auto track,recon scans forever
Fade:prowler and haunt become invisible
Raze and Deadlock:ultimate recharge if you killed someone with your ult
KJ:turret can use a bulldog
Cypher:utils are unbreakable
Viper:ultimate can decay people to death

This is better

#12
Waking_W
0
Frags
+

Iso wall being able to be stopped would be too broken, you can throw wall and stop and get half every time in post plants. A better buff for iso would be is that he gets sheild without a kill but he only has 1 use now, he needs kills to regenerate the shield

#13
sabrinho0
0
Frags
+

Iso- Headshot after double tap automatically gives you shield, punishing body shots by having to shoot orb
Two walls, they can be stationary or in motion (left mouse and right mouse)

#14
Burgru
1
Frags
+

do NOT let bro cook 🔥

#15
SuperRoss
0
Frags
+

I used to pretty much main astra before her nerfs, if they undo most of those life would be way better

also i would love to play chamber again

#16
NekoSugarGirls17
1
Frags
+

Harbor - Card Effect: texture will be forced to play KJ if Harbor is picked.

#17
seofps
0
Frags
+
Manaphy [#8]

Deadlock - Make the wall like viper wall with only two sides, the length of Ascent a main, and give her an energy resource to put the wall up and down. (It's still destroyable of course and functions the same as her wall right now.)

i love the idea, but the fact that you can break it would ruin it ngl. just not worth much unless you set it up in an unbreakable spot

#18
seofps
0
Frags
+
Waking_W [#12]

Iso wall being able to be stopped would be too broken, you can throw wall and stop and get half every time in post plants. A better buff for iso would be is that he gets sheild without a kill but he only has 1 use now, he needs kills to regenerate the shield

i understand, but it would just bring out more util and different positioning during post plant which would make the game more fun imo.

#19
Waking_W
1
Frags
+
seofps [#18]

i understand, but it would just bring out more util and different positioning during post plant which would make the game more fun imo.

It would definitely shift the meta

#20
poisonorbemitting_01
0
Frags
+
Manaphy [#8]

Deadlock - Make the wall like viper wall with only two sides, the length of Ascent a main, and give her an energy resource to put the wall up and down. (It's still destroyable of course and functions the same as her wall right now.)

Im thinking about that too... and with that change to her wall mechanic, reworking it will become a prerequisite. The nodes should simply not be 'shoot and gone forever'. A change to ithe barrier that will make it viable to be turned on/off like viper's is to make the center orb the ONLY 'shootable and gone forever' thing- while the other nodes make them 100hp each but rebuilds 2-3s after being destroyed. To counterbalance this huge buff, the energy resource must not be rechargeable... and when deadlock turns her walls on, there must be a slight delay before the wall becomes uncrossable. A qol change to complement these changes would be allowing deadlock to see her barrier's health (only the center orb; the smaller orbs she doesn't have any info). Deadlock having a finally USEFUL BARRIER will be the solution to the pro play viper problem.

#21
prx_brina08
0
Frags
+

fuck it give chamber 3 tps, 3 trips, reloadable hh, and 10 bullets ult

#22
Enterz
-1
Frags
+

bring back chamber's prime and yay's prime fuck it break the game again

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