0

Deadlock buff

Comments:
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#1
cohnr

https://twitter.com/ValorantUpdated/status/1724217494729060480

Honestly not a bad buff but trips still need something more for the character to be useful

#2
spookmeister
2
Frags
+

I pray for these times to continue (buff the sensors PLEASE)

#3
cioccolat
6
Frags
+

just make the trip beep when it sees an enemy in its radius, but only triggers when sound is made, this isnt hard man

#4
kaninv
0
Frags
+

Sonic Sensor - Removed requirement for audio, decreased to 1
Barrier Mesh - Added 100HP to each window, when a window is broken still unable to move through it but able to shoot through it. to remove the section, shoot the orb as per usual
Annihilation - No change

Other options:
Sonic Sensor - Keep at 2, same changes as above

#5
Simp4S0m
0
Frags
+
cioccolat [#3]

just make the trip beep when it sees an enemy in its radius, but only triggers when sound is made, this isnt hard man

This is pretty good buff. Like it will only trigger when enemy is close to it and you can only hear if you're close

#6
ionlyHave1Zuni
0
Frags
+

Still shit and outclassed by cypher and kj . Useless change

#7
cioccolat
1
Frags
+
Simp4S0m [#5]

This is pretty good buff. Like it will only trigger when enemy is close to it and you can only hear if you're close

yeah, it takes more awareness from the player to use it, but its not useless.
it also does exactly what she is supposed to properly which is stop rushes.

#8
cioccolat
0
Frags
+

True Buff

Sonic Sensor

  • Beeps when enemies are on its radius, but does not trigger the stun unless noise is made. we could also allow the sensors to be remotely triggered.

Barrier Mesh

  • Make the Wall deployable and remotely activated. you can right-click to throw it, or left click to place it for later activation.

GravNet

  • Make the radius bigger.

Annihilation

  • Make it so it will bounce up to three times, but stop at the first person the ray encounters.
#9
SamBR
0
Frags
+

Send me to the grave

#10
Ballsamolee
0
Frags
+
kaninv [#4]

Sonic Sensor - Removed requirement for audio, decreased to 1
Barrier Mesh - Added 100HP to each window, when a window is broken still unable to move through it but able to shoot through it. to remove the section, shoot the orb as per usual
Annihilation - No change

Other options:
Sonic Sensor - Keep at 2, same changes as above

I feel like for sonic sensors it should be what #3 says to actually make it viable.

#11
Ballsamolee
0
Frags
+

I feel like they should rework the gravnet and heavily buff the rest of her kit except ult.

#12
kaninv
0
Frags
+
Ballsamolee [#10]

I feel like for sonic sensors it should be what #3 says to actually make it viable.

yeah honestly I like his too, I think either would work

#13
Cromawarrior48
0
Frags
+

nobody playing her until they buff the sensors fucking shitholes of riot

#14
Ruku
0
Frags
+

Barrier Mesh

Make the walls like mirrors. Reduce the health of small orbs, so mirrors can be broken easily.

Will the right angle of deployment, It will be very useful to find enemies hiding in corners in the reflection of the mirror. Will massively help to rat out the rat players. Hate rat plays.
That would be so useful for a sentinel who is supposed to find players. it would also match the design of Deadlock as she is supposed to go for aggressive plays and reveal enemies not like other sentinel who are designed to wait for player to come to their trap.

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