https://twitter.com/ValorantUpdated/status/1724217494729060480
Honestly not a bad buff but trips still need something more for the character to be useful
https://twitter.com/ValorantUpdated/status/1724217494729060480
Honestly not a bad buff but trips still need something more for the character to be useful
Sonic Sensor - Removed requirement for audio, decreased to 1
Barrier Mesh - Added 100HP to each window, when a window is broken still unable to move through it but able to shoot through it. to remove the section, shoot the orb as per usual
Annihilation - No change
Other options:
Sonic Sensor - Keep at 2, same changes as above
cioccolat [#3]just make the trip beep when it sees an enemy in its radius, but only triggers when sound is made, this isnt hard man
This is pretty good buff. Like it will only trigger when enemy is close to it and you can only hear if you're close
Simp4S0m [#5]This is pretty good buff. Like it will only trigger when enemy is close to it and you can only hear if you're close
yeah, it takes more awareness from the player to use it, but its not useless.
it also does exactly what she is supposed to properly which is stop rushes.
True Buff
Sonic Sensor
Barrier Mesh
GravNet
Annihilation
kaninv [#4]Sonic Sensor - Removed requirement for audio, decreased to 1
Barrier Mesh - Added 100HP to each window, when a window is broken still unable to move through it but able to shoot through it. to remove the section, shoot the orb as per usual
Annihilation - No changeOther options:
Sonic Sensor - Keep at 2, same changes as above
I feel like for sonic sensors it should be what #3 says to actually make it viable.
Ballsamolee [#10]I feel like for sonic sensors it should be what #3 says to actually make it viable.
yeah honestly I like his too, I think either would work
Barrier Mesh
Make the walls like mirrors. Reduce the health of small orbs, so mirrors can be broken easily.
Will the right angle of deployment, It will be very useful to find enemies hiding in corners in the reflection of the mirror. Will massively help to rat out the rat players. Hate rat plays.
That would be so useful for a sentinel who is supposed to find players. it would also match the design of Deadlock as she is supposed to go for aggressive plays and reveal enemies not like other sentinel who are designed to wait for player to come to their trap.