How tf does both alfa and boaster have the same rating despite alfa dropping 19 and boaster dropping 9?
weakest_marved_enjoyer [#4]allat
TLDR
Player rating is a linear combination of five components:
C1KillContribution + C2DeathContribution + C3APR + C4ADRa + C5SurvivalRating
Basically Alfajer killed more but Boaster kills were more impactful, had 10 more assists, less FD, less deaths overall which leads to a better economic impact etc
Mortadelo [#3]
okay quickly read allat, alfa probably had a lot of exit frag typa kills, so they were deemed not impactful. According to the rating system, kills during 5v5 hold more weight than 1v4 or something where the player still loses, so getting those 2 extra kills have no impact according to vlr rating. Hope this clears it up.
BoF7ooM [#8]okay quickly read allat, alfa probably had a lot of exit frag typa kills, so they were deemed not impactful. According to the rating system, kills during 5v5 hold more weight than 1v4 or something where the player still loses, so getting those 2 extra kills have no impact according to vlr rating. Hope this clears it up.
Exactly, and that is why rating is far more important than ACS
nutab1e [#2]yinsu asked enigma to pad his stats
how much does babysucka pay you man 😭 , i feel like you are not getting paid enough for this shit
Mortadelo [#9]Exactly, and that is why rating is far more important than ACS
yup especially in close matches, or when a team lost like 8-13/10-13. But if its a dominant victory, I think rating does not matter all that much, even if its the last three kills, it still holds a lot of impact for the victory regardless. Just my take on this rating system.
BoF7ooM [#11]yup especially in close matches, or when a team lost like 8-13/10-13. But if its a dominant victory, I think rating does not matter all that much, even if its the last three kills, it still holds a lot of impact for the victory regardless. Just my take on this rating system.
Alright but imagine a team loses 11-13, 2 players get 15 kills, 1 gets an ace on an eco round, and the other one gets an ace against an eco round.Obviously the kills against the eco matter, but the impact it's just not the same. I think when scores are similar is when rating matters the most
Mortadelo [#12]Alright but imagine a team loses 11-13, 2 players get 15 kills, 1 gets an ace on an eco round, and the other one gets an ace against an eco round.Obviously the kills against the eco matter, but the impact it's just not the same. I think when scores are similar is when rating matters the most
Yes, yes exactly, that's why its good as it even takes the economy into account. What I was talking about it a dominant win like 13-2/13-4, the rating is less important, but makes a whole lot of difference if the match is very close.
BoF7ooM [#13]Yes, yes exactly, that's why its good as it even takes the economy into account. What I was talking about it a dominant win like 13-2/13-4, the rating is less important, but makes a whole lot of difference if the match is very close.
Yeah that is true, exactly
Some advanced stats:
6 of alfajer's kills were immediately traded by the enemy vs 0 for boaster
2 of boasters deaths were traded by his teammates vs 0 for alfajer
8 of alfajer's kills were with a large player differential (2+) vs 3 for boaster
10 fewer assists is a significant difference for a single map
The adjusted ADR actually favors boaster who did more non-killing damage.
The effects of boaster surviving 3 extra rounds, and the first kill/death differential aren't very important here. The major difference was the fight weighting from trades/when deaths occurred/assists.