Is this the worst performance on a single map we have seen in a while?
rjsperm [#6]still a higher rating LMFAOOO
Ik I don't think less rating is possible, but at least less kills yes
Mortadelo [#9]Ik I don't think less rating is possible, but at least less kills yes
tru but higher acs + hs% so less embarrassing imo
kanyefan4238173 [#10]10x better rating too and its .31 lmao
yeah i mean its pretty easy to get assists on viper but still
Mortadelo [#9]Ik I don't think less rating is possible, but at least less kills yes
i remember Chronicle's 2-14 😎
I think it's time to give some credits to ourselves (yeah i'm still living in 2021)
alitmanus [#14]rating = KD + time survived
not impact
best way to calculate real impact is ACS
OK.
36 btw hahahahahahahahahahah
alitmanus [#14]rating = KD + time survived
not impact
best way to calculate real impact is ACS
Sorry for overlooking the ''mighty impactful 36 ACS''
jackb2016 [#20]at least zombs had some utility impact in this game LOL
Well yeah you can't have much utility impact on Jett can you
alitmanus [#14]rating = KD + time survived
not impact
best way to calculate real impact is ACS
a bit off topic but ACS also isn't a good measure of impact
spike plant, good util usage etc gets ignored (i agree util part is vague so hard to implement in ratings)
Btw, the rating has a built in function to asymptote at zero (if you were around during the first week or so of the rating being out you might have seen some negatives). Numbers less than 0.05 are slightly higher than if the rating was allowed to be negative. It wouldn't change much anyways since only the very worst games ever went slightly below 0.05.
jeMEGASUS [#22]a bit off topic but ACS also isn't a good measure of impact
spike plant, good util usage etc gets ignored (i agree util part is vague so hard to implement in ratings)
no, ACS encompasses assistance without causing damage, it also relies on util use
FerahgoTheGreat [#23]Btw, the rating has a built in function to asymptote at zero (if you were around during the first week or so of the rating being out you might have seen some negatives). Numbers less than 0.05 are slightly higher than if the rating was allowed to be negative. It wouldn't change much anyways since only the very worst games ever went slightly below 0.05.
💀
alitmanus [#24]no, ACS encompasses assistance without causing damage, it also relies on util use
Just for reference, assists (including utility assists) are much more impactful in the rating than in ACS. Analysts have done some number crunching with ACS and it pretty much exclusively favors yoloing at the enemy with pretty much every supportive/utility/teamplay/clutch element of the game having little to no impact.
FerahgoTheGreat [#27]Just for reference, assists (including utility assists) are much more impactful in the rating than in ACS. Analysts have done some number crunching with ACS and it pretty much exclusively favors yoloing at the enemy with pretty much every supportive/utility/teamplay/clutch element of the game having little to no impact.
if you say I trust
GOAT