W
not true DFM's aim was keeping these rounds close. TakeJ or Reita or Suggest or Anthem randomly pulling two, three kills out of their ass. Anthem getting an almost unwinnable ace 1v3
takeJ getting two kills last round in a 3v5
Suggest getting 3 with a sheriff solo holding door on A
Reita getting 2 onto B to secure site
the problem is their spacing and trades, too often they're caught trying to trade too early or they're too far/too close to trade
their comms looked off and they can't play their post well. losing a 1v2 with spike down is unacceptable