honestly see no real difference between plat3 and ascendant 3.
ranks need a reset.
Agreed... a complete reset with no merit for previous acts' achievments! They can always play around this idea by making reset periods longer or not weighing the RR(-/+) for those who had higher/lower rankings in previous acts - flat and fair
Or at least, alternatively, revert to the pre - "JAN/2021 update" ranking system style.
Edit: A word merit over credit sounds better in the context.
clocksky888 [#4]Agreed... a complete reset with no merit for previous acts' achievments! They can always play around this idea by making reset periods longer or not weighing the RR(-/+) for those who had higher/lower rankings in previous acts - flat and fair
Or at least, alternatively, revert to the pre - "JAN/2021 update" ranking system style.
Edit: A word merit over credit sounds better in the context.
riot be like "ranked reset!!!!!!" and then keeps hidden RR and places you in the exact same spot you were in before reset
spookmeister [#5]riot be like "ranked reset!!!!!!" and then keeps hidden RR and places you in the exact same spot you were in before reset
this right here
spookmeister [#5]riot be like "ranked reset!!!!!!" and then keeps hidden RR and places you in the exact same spot you were in before reset
True... but even that hidden MMR is not as simple as it seems - there are several hidden MMR groups that are taken into consideration. I mean we do realise that it is some crucial factor in our progression within the game but it is extremeIy difficuilt to set fairness scale for such multi-MMR system imho, not to say to go off or make a simple mistake. Unfourtunately, I can't provide the source but, if I recall correctly, the leak by one of the DEVs on Reddit revealed that there were more than two MMR groups. The question that has been asked is how many of those MMR groups are there...
clocksky888 [#7]True... but even that hidden MMR is not as simple as it seems - there are several hidden MMR groups that are taken into consideration. I mean we do realise that it is some crucial factor in our progression within the game but it is extremeIy difficuilt to set fairness scale for such multi-MMR system imho, not to say to go off or make a simple mistake. Unfourtunately, I can't provide the source but, if I recall correctly, the leak by one of the DEVs on Reddit revealed that there were more than two MMR groups. The question that has been asked is how many of those MMR groups are there...
well surely there are more than 2, considering how even unrated has mmr
jawn [#8]well surely there are more than 2, considering how even unrated has mmr
Yeah, they could make as much as they want... including multi hidden mmr groups within only one mode and/or per agents - what I initially meant. They don't reveal anything to us to avoid potential abusing issues, unfourtunately.
One more detail was that one of those MMR groups can be seen by the community through API but others will always remain hidden (I've never tested that though)