Ban these fpx cheaters asap
soulstalker [#10]it just a vertical wall, so u dont had enough ammo to spam it.
No, suygetsu used a gap in the viper wall to kill the guy on belt
qnomon [#12]https://clips.twitch.tv/LovelyRichLasagnaOSfrog-13raqcJCiPyfQkdh
this is a -7 rounds shit for sure
SigmaMale [#14]Flag
well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for info
But he's from EU, so nothing will happen to him ¯_(ツ)_/¯
kbkdark [#17]well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for infoBut he's from EU, so nothing will happen to him ¯_(ツ)_/¯
based
qnomon [#12]https://clips.twitch.tv/LovelyRichLasagnaOSfrog-13raqcJCiPyfQkdh
not cool to do bug abusing :(
kbkdark [#17]well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for infoBut he's from EU, so nothing will happen to him ¯_(ツ)_/¯
just like i said in other thread:
it was already used a lot of times, not a bug, it's a gap, the other player can also se the gap (but it's far away so it's hard to see)
It's not like the cypher cam exploit from last year, that cam could see thru a wall/roof while in the other side you can't see the the cam (bc there's a roof)
kbkdark [#17]well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for infoBut he's from EU, so nothing will happen to him ¯_(ツ)_/¯
It's not a bug and has been used in multiple tournies anyway. I was just joking and didn't think people were gonna take it seriously. Also flag
kbkdark [#17]well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for infoBut he's from EU, so nothing will happen to him ¯_(ツ)_/¯
but the thing is its not a bug ¯(ツ)/¯ ¯(ツ)/¯
kbkdark [#17]well... of course this is a bug and he used it to kill the enemy and win the round
while the cam bug was used only for infoBut he's from EU, so nothing will happen to him ¯_(ツ)_/¯
If the enemy can see it's not a bug, just abuse of the gap like one ways.
thiagomds [#27]If the enemy can see it's not a bug, just abuse of the gap like one ways.
kind off, but should be removed anyways imo (to counter it you need to prefire it bc it's almost impossible to spot the player)
Pro_Ralph [#22]just like i said in other thread:
it was already used a lot of times, not a bug, it's a gap, the other player can also se the gap (but it's far away so it's hard to see)
It's not like the cypher cam exploit from last year, that cam could see thru a wall/roof while in the other side you can't see the the cam (bc there's a roof)
Are you positive that part of the wall isn't client sided? I know the top half is, which would make it so the enemy doesn't have a gap (most likely)
idkmate99 [#31]Are you positive that part of the wall isn't client sided? I know the top half is, which would make it so the enemy doesn't have a gap (most likely)
what you mean by client sided?
Pro_Ralph [#33]what you mean by client sided?
Graphics are usually client side rendered for games. Generally, it all appears the same to the end user, but things like your graphics quality settings alters how these things are seen.
One person on high graphics might have a more obstructed view than the user on low graphics.
Pro players generally use low graphics because of this (as well as increased fps). Other things like stretched resolution changes this too. I think it's only the top part of the wall that's rendered differently for each person, but I'm not positive since in this instance, it's the bottom portion of the wall.
idkmate99 [#34]Graphics are usually client side rendered for games. Generally, it all appears the same to the end user, but things like your graphics quality settings alters how these things are seen.
One person on high graphics might have a more obstructed view than the user on low graphics.Pro players generally use low graphics because of this (as well as increased fps). Other things like stretched resolution changes this too. I think it's only the top part of the wall that's rendered differently for each person, but I'm not positive since in this instance, it's the bottom portion of the wall.
oh ok, then maybe, on high graphics you have the "smoke effect" on the wall.
Client sided yes