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agent tier list + balancing ideas

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#1
randomperson

S : Chamber
A : Raze, Fade, Kayo, Viper
B : Skye, Breach, Sage, Astra, Omen, Brimstone
C : Yoru, Cypher, Killjoy, Neon, Sova, Jett
F : Phoenix, Reyna

Balancing
Chamber : Give him 2 trips but they don't give info, headhunter has only 6 bullets, tp cooldown is 30s, chambers ult is normal op + slows
Phoenix : Can cancel ult, molly and wall heal faster, molly and wall don't hurt teammates, add a burn effect when enemies walk through molly or wall
Reyna : idk maybe healing is slower but can heal teammates?
Yoru : Give an extra clone, buff ult (maybe make ult last longer or give more speed when in ult)
Cypher : Cam reveal dart cooldown lower, cages slow
Killjoy : Increase range
Neon : Energy drains slower, wall damages enemies
Sova : Give shock bolt more damage

jett doesn't need buffs cause jett pickrate will go back up when chamber gets nerfed

#2
HaSanity
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one good idea I saw for chamber is that his OP has a cooldown for 30 seconds and 2 shots, but for every kill, you regain 1 bullet.

#3
greedeetv
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idk if im crazy but i think phoenix is in a really good spot right now. maybe if people get used to his flashes it will change but i think hes really balanced

#4
Dr_DoofenshmirtZ
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Give him 2 trips but they don't give info,

whats the point then, LMAO

#5
XITERR_
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Dr_DoofenshmirtZ [#4]

Give him 2 trips but they don't give info,

whats the point then, LMAO

it slow fields only.

but this description is lacking, what kind of info? visual, audio, map?

#6
Barre
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Sentinel players down in the mud Sadge

#7
Dr_DoofenshmirtZ
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XITERR_ [#5]

it slow fields only.

but this description is lacking, what kind of info? visual, audio, map?

bro, whats the point if it slows, but doesnt tell the chamber someone is there?
u can just walk through it, get slowed and keep walking,and chamber doesnt knw shit? what the point of the ability then?

#8
Chikuwa
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Nono cypher cage shouldnt be able to slow. Better add 1 more cage. Chamber tp cooldown should be at least 30 s. Neon doesnt need a buff.

#9
Blazieboy
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I guess the Chamber Nerf should be like this:
Headhunter bullets decreased to 6.
Trademarks increased to 2.
Chamber TP cooldown : 35 if he TPs or it is broken by the enemy and 20s if he picks the TP up.
Tour De Force : Slow radius and time decreased to 4 seconds.

If Chamber is not nerfed to the ground, then I still find him being viable in most maps. Killjoy might be a troll pick in most maps now that Kay/0 can deal damage through walls without line of sight. That removes her out of contention on maps like Icebox, Breeze and Ascent. Breach is a must pick on Haven and Fracture nowadays so I think her ultimate is useless in those maps too.

Cypher can be good but on which maps? I don't see him being viable on maps where there is a Raze. So his only good map might be Breeze.

Riot should ensure that the next patch is a balance patch for all sentinel agents; like the one they did in March that balanced all controller roles.

#10
XITERR_
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Dr_DoofenshmirtZ [#7]

bro, whats the point if it slows, but doesnt tell the chamber someone is there?
u can just walk through it, get slowed and keep walking,and chamber doesnt knw shit? what the point of the ability then?

why are you arguing with me??

im not defending him bro i just explained his POV. some people on VLR really lack a spoonful of braincells you know?

also i was against him in my second sentence if you read it properly.

#11
XITERR_
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Dr_DoofenshmirtZ [#7]

bro, whats the point if it slows, but doesnt tell the chamber someone is there?
u can just walk through it, get slowed and keep walking,and chamber doesnt knw shit? what the point of the ability then?

surely you can do some mental gymnastics to see a positive of a slow ability,

think of it as a sage slow, but instead you dont throw it

also if youre holding a choke point and its smoked, they cant trade effectively if you kill the first person.

i didnt need to explain this to you, you could've figured this out on your own.

#12
randomperson
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Dr_DoofenshmirtZ [#7]

bro, whats the point if it slows, but doesnt tell the chamber someone is there?
u can just walk through it, get slowed and keep walking,and chamber doesnt knw shit? what the point of the ability then?

like you would get info when its destroyed and it will make a sound when it puts slows but no direct ping
so it helps chamber on defence holding a site or chamber watching flank

#13
V0sotros
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jett C tier is a bit questionable
she's still a pretty decently viable OPing agent, you just can't take stupid duels anymore, but if you have a planned hit for map control then it works well, plus her entry ability is very flexible, a lot more imo than neon and raze can entry. Neon is kind of limited by her wall bc if she doesn't stay in it the site anchor can just kill her with her gun not out, and raze is kind of just set on a fixed path that can be shot out of the air. I'd put her at a solid B tier, she's not the absolute best duelist as raze and neon have more site utility, but she's not on the niche level that yoru is

#14
randomperson
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V0sotros [#13]

jett C tier is a bit questionable
she's still a pretty decently viable OPing agent, you just can't take stupid duels anymore, but if you have a planned hit for map control then it works well, plus her entry ability is very flexible, a lot more imo than neon and raze can entry. Neon is kind of limited by her wall bc if she doesn't stay in it the site anchor can just kill her with her gun not out, and raze is kind of just set on a fixed path that can be shot out of the air. I'd put her at a solid B tier, she's not the absolute best duelist as raze and neon have more site utility, but she's not on the niche level that yoru is

this is more of a pickrate/meta tier list and jett has like 15-20% pick rate because of chamber

#15
61Hiko
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Neon on C LMFAO this is so wrong

#16
Subreezy
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as a yoru main, do not give him an extra clone and the duration just got increased from 10-12s. he's in a really good place atm

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