sxmuelbenji
Flag: United States
Registered: February 17, 2023
Last post: January 8, 2026 at 5:58 PM
Posts: 204
1 2 3 4 5

Teams have been studying NRG all off season. I don’t think they’ll be top 3, maybe 4th but we’ll see how it goes.

posted 2 hours ago

AMER:
G2
MIBR
LEV

APAC:
PRX
T1
GEN G

EMEA:
FNC
KC
VIT

CN:
EDG
NOVA
WOLVES

posted 3 hours ago

They confirmed 2027 won't be a classic

posted 2 days ago

SEN S TIER WINNING THEIR 3RD INTERNATIONAL TITLE!!

posted 3 days ago

I will come back to this comment in 11 days...

posted 3 days ago

S Tier: NRG, MIBR
A Tier: LEV, G2
B Tier: SEN, 100T
C Tier: ENVY, EG, FURIA, LOUD
D Tier: KRU, C9

posted 3 days ago

Yeah, I mean to be fair, people have been asking for these things for 3-4 years lol

posted 6 days ago

There was one season where I got disconnected from a TDM (internet shut off), and I got a queue timer ban which also resulted in me being restricted from playing premier for the whole season. I think thats an issue.

posted 6 days ago

Game modes

  • Make skirmish a permanent game mode
    • Make it have it's own elo and ranks
    • 1v1, 2v2, 3v3
  • Add rotating fun game modes
    • Snipers only
    • Pistol only
    • HS only
    • etc.

Replay system

  • Allow replays to be sharable
  • Allow replays on custom games (can be disabled for scrims)
  • Replays can be saved locally

Spectate friends in game

  • Spectate friends game with a delay

Ranked rewards

  • Literally anything other than the same keychain we've been getting for 5 years
  • Don't wait until the end of 2026, people need a reason to try in ranked

"Avoid as a teammate" button

  • Limit the amount of people you can avoid so you can't abuse it
  • People who are avoided more should be investigated

Vote to timeout in ranked

Improve deathmatch

  • TDM/Deathmatch should operate more like it does in Counter Strike
    • Players can join in mid-deathmatch
    • There is no kill limit, game ends when the timer runs out
    • Better respawns
    • No penalty for leaving TDM, since players can just fill in mid deathmatch

Practice range/deathmatch while in queue

Improve ranked in general

posted 6 days ago

A layered map like Nuke from Counter Strike would be cool

posted 1 week ago

think thats just a smurf big dawg, stats seem legit

posted 1 week ago

Immi, coaching C9 for 2 years now and hasn't even qualified for an international. Makes nepo roster decisions.

posted 2 weeks ago

Almost all C9 players, that team is just Immi nepobabies. Besides Oxy.

posted 2 weeks ago

MFH every weekend

posted 2 weeks ago

There has been scrims with both PA1NT and Nismo, could be either one. Maybe NISMO coaching who knows.

posted 2 weeks ago

alvinboy
Derrek
Boni
PA1NT
gMd

posted 2 weeks ago

Assistant coach

posted 2 weeks ago

dont hate da player hate da game 🤷‍♂️

posted 4 weeks ago

1 player from each roster BOZO

posted 4 weeks ago

Make a roster with 1 player from each champs winning rosters

ex.

Duelist: aspas (LOUD)
Controller: Demon1 (EG)
Flex/scan: Ethan (NRG)
Sentinel: CHICHOO (EDG)
Initiator: starxo (ACEND)

posted 4 weeks ago

Yeah, streamers like mooda, prod, and sinatraa have done irreparable damage to the player base unfortunately

posted 1 month ago

it just don't matter, mfs have like 5 alt accounts each

posted 1 month ago

nah they should actually make this a thing, like Wingman from CSGO

posted 1 month ago

everyone complains but no one recommends solutions...

posted 1 month ago
  1. all mid
  2. they won ascension so they're tier 1 now and cane and ion cant play cause not 18 yet
  3. rumored to sign NINJA (formerly TL academy)
posted 1 month ago

Washed

posted 1 month ago
  1. LEV
  2. NRG
  3. MIBR
  4. 100T
  5. G2
  6. SEN
  7. C9
  8. EG
  9. ENVY
  10. LOUD
  11. FURA
  12. KRU
posted 1 month ago

exa
satalite
nature
ion
zander

posted 1 month ago

You'll notice a slight upgrade, not nearly as significant as 60hz -> 144hz. If your PC can run games at/around 240fps then I'd recommended the upgrade. I wouldn't say it's a luxury, 240hz is the standard nowadays. Anything beyond 240hz I'd say is a luxury.

posted 1 month ago

why are clove and reyna always so dominant in ranked no matter how much they get buffed or nerfed

posted 1 month ago

I don't think SEN are playing in it, iirc cortezia said RBHG was the last off season event

posted 1 month ago

teams already practice multiple looks per map, this isn’t new territory. pros aren’t “unfamiliar” with their own utility because they scrim nonstop. changing a few timings or protocols doesn’t suddenly make everyone play worse, it just exposes which teams only function on one comfort comp.

posted 1 month ago

yes Mr. Fneggs 😔

posted 1 month ago

What isn't? the phone verification?

posted 1 month ago

Changes didn't do anything, still getting people on alt accounts in high asc/low imm lobbies. So obvious too, weird ass names, less than 100hrs played, lvl 30 accounts. Reporting doesn't do anything either.

posted 1 month ago

you're acting like val has zero redundancy in roles “We only have two recon agents” ignores that Fade, Skye, KAY/O, Sova, and Cypher/KJ setups all accomplish different forms of info depending on how you structure your comp. same for controllers, Omen, Astra, Brim, Clove, Harbor, Viper all change HOW you take space, not whether you can LOL. the original Overwatch ban system didn't work because the system was ASS, iirc they would just randomly ban heroes every week with no player input involved (???). the banning system i am referring to for valorant would be most similar to Marvel Rivals' system. if you are unfamiliar, the gist of it is that each team bans 2 characters that are voted upon by the players of the respective teams. each ban is revealed to the other team right as the voting ends so they can choose the 2nd ban accordingly. also saying LoL bans “didn’t work” until Fearless Draft is just wrong. bans always had an impact, which is why teams had target bans, pocket-pick bans, one-trick bans, etc. the game didn’t implode, and the meta didn’t get narrower. Fearless Draft just increased diversity, which ironically supports the idea that ban pressure increases strategic depth, not the opposite.

posted 1 month ago

oh nooo you're going to have to play a map thats been played the same way for 5 years differently!! so scary!!

posted 1 month ago

alr but u cant tell me 2018 fortnite holiday event wasnt peak af

posted 1 month ago

then neither teams could play viper and harbor and you would have to play the map differently???

posted 1 month ago

each team would only get 2 bans so that is very unlikely to happen. both teams would have to coincidentally ban 2 different controllers than the other team. so even if that did somehow happen out of all the probabilities (it would make no sense for a team to ban 2 controllers) then there would still be 2 controllers to play LOL. smoking also isnt the ONLY way to counter an op.

posted 1 month ago

"patches have never lowered the level of play” isn’t the point LOL patches don’t permanently crater competitive quality, they temporarily shift it, and teams adapt. there have been MASSIVE overhauls (Chamber meta, Astra meta, Tejo meta, countless reworks) and pros didn’t suddenly look lost. the idea that bans would “kill creativity” is backwards. bans force teams to develop multiple strong looks instead of turtling behind one comp forever. imo that actually raises the skill ceiling, not lowers it. the DRX yoru example proves the opposite of your point. if one team has a totally unique game changing pick, the counter shouldn’t be “hope your duelists magically learn Yoru in 3 days.” strategic counterplay is part of competition. that’s why games with bans consistently produce more creativity, not because you can’t hide behind one trick. , bans don’t mean “every cool strat gets removed instantly.” teams don’t blindly ban random shit, there r tradeoffs. if you ban yoru, you’re giving up a different comfort ban. no game with bans end up with “everyone runs the same 3 comps”. for example LoL, Dota, R6, OW all have deeper metas than Valorant because bans force flexibility. bans would create more obstacles, which means more innovation, not less.

posted 1 month ago

im imm peak D:

posted 1 month ago

i think you're massively overstating how fragile comps are. teams already run multiple variations on every map and constantly swap agents due to patches, meta shifts, or opponent prep and their level of play doesn’t fall apart every time they switch from sova to fade or raze to jett. prep isn’t “3 weeks to memorize 1 comp.” it’s systems, protocols, and principles that work across multiple comps. bans don’t mean “3 brand-new comps in one week”, teams would build flex packages just like LoL or R6. those games don’t collapse because a pick changes; they reward depth. agent bans wouldn’t tank the level of play, they’d punish one-dimensional teams and reward teams with real fundamentals and adaptability.

posted 1 month ago

agree to both. holiday events bring such nostalgia, i miss the old 2018 overwatch holiday events </3
i think it would be cool to have to play a game with no recon tho if theyre both banned, it would add more strategic depth

posted 1 month ago

Every agent in the game is viable, if you're "not able to play them" then you need to expand your agent pool LOL

posted 1 month ago

does it not get boring watching the same agents/comps get played? if anything it makes pro play more entertaining and adds more depth to game plans and adjusting strats accordingly (also every controller in the game as a dome smoke)

posted 1 month ago

both map and agent bans would be cool, just like rainbow 6

posted 1 month ago
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