I think the silliest thing in Valorant is the idea that we must always use certain agents on specific maps. Also, the belief that if someone is a duelist, they're responsible for playing all duelist agents is just crazy.
The idea that "we must play these agents on this map" is totally misunderstood. It's so frustrating that it makes me want to pull my hair out. Before we go further, you should know that I'm old. I've seen and been part of the entire evolution of organized esports. We act like we've built esports on solid ground, but really, there are no textbooks or experiments to guide us. We're the test subjects, and no one's writing this stuff down.
The logic behind "we must play these agents" is that their abilities solve the problems the map presents. This assumes a few things that seem to be wrong. First, that we've identified and completely understood the problems on the map. For example, Viper has a long wall and Breeze is a big map. The wall is reusable, applies a debuff, and denies vision. But this is useless if our Viper dies in the first 30 seconds of the round. The lack of discipline around this is crazy.
How often do pros die in situations where their utility would have been useful? This is my first "I'm going to die on this hill" moment: you can't convince me that making pros play agents they don't enjoy is the best decision. This decision assumes perfection in utility usage, positioning, and timing, which isn't realistic. You're expecting perfection from agents they don't like, which require a specific style and gameplay adjustment. All for what? So they don't use the utility and don't have fun?
In competitive ranked play, gunplay comes first. I get that. But the teams that understand and creatively use utility will be the ultimate winners. Utility gives an advantage, and at the top 0.01% skill level, that advantage is huge.
What we see evolving is coaches with minimal game understanding forcing teams to use the same comps as everyone else, expecting to dominate based on their players' skills. This is why we see players like Demon1 and Aspas underperforming.
Why do Aspas and Demon1 seem shaky on Raze compared to other agents? Raze is unique because she disrupts movement before shooting. When Raze lands, there's a sudden slowdown in acceleration, disrupting movement. This is fine with a Phantom due to its low recoil reset and movement penalties. But if we look at their stats:
Aspas: https://tracker.gg/valorant/profile/riot/aspas%23na%D1%85y/weapons?season=all
Demon1: https://tracker.gg/valorant/profile/riot/NRG%20Demon1%23kata/weapons?playlist=competitive&season=all
Both players have significantly less experience with Phantoms than Vandals. We often say these guns are the same, but they’re not. At a basic level, yes, but beyond that, movement is the key difference. The Phantom's low reset time suits the new wave of gunplay, while the Vandal's one-tap potential struggles on Raze.
Pairing Raze with a Phantom optimizes her efficiency. If a player isn't using the Phantom, it's not because their aim is bad; their style is different. For Aspas and Demon1, their aim is more mechanical and deliberate. Disrupting that with Raze introduces extra steps they haven't practiced at a top level.
So, back to the issue of "agents must be played on this map." We've all heard the saying, "there's more than one way to skin a cat." We need to embrace this proverb. Let's try different strategies that match our players' skills instead of forcing them into roles they don't fit or enjoy.
pre-gpt: https://pastebin.com/Zyfx9D16