Title
Flag: | Thailand |
Registered: | August 8, 2022 |
Last post: | June 29, 2025 at 12:36 PM |
Posts: | 536 |
This is a great idea ( I could relate to some of the mobile tournaments some games did an in-game qualifier so you build party and compete right from their in-game system
what results is insane number of entries like they even had to capped at 1184, maybe that's something that could be pulled off here )
Based on every prize pool of other Tencent leagues: https://twitter.com/subzidite2/status/1628798509213442053/photo/1
2 Spots to masters (and a very fair to assume same will happened to Champions too) then a rumored league in the summer with mostly LPL teams interesting in it
sounds like maybe quite high of a prize pool when the league is there
another Tencent's FPS title CrossFire in China went absolute high alert by creating the new esports pyramid promising a 2nd league, university/college/developmental league
which is something that this game never consider doing it since going franchising in 2020. All it took is VALORANT to go on high alert
and even both being under Tencent each subcompany or even substudios still has to compete each other.
https://twitter.com/subzidite2/status/1628791785844801537/photo/1
To me its not surprising, not to say its fair though but what do you expect coming from the parent company themself.
This should mean they had direct spot to Champions assuming the similar pattern of it will be 4 from those three leagues + masters winner gets extra spot then 2 fixed china spots again remember the pro league rumors
Knowing Tencent had willingness to give Wild Rift Chinese league "higher prize pool than the LPL" itself tells all about what they could gave for VAL
So potentially each three now has its own home turf being exceptionally good in one specific game over the other two
emea= CS
americas = VAL
pacific = LOL
if PAC loses we get them back harder at MSI, fair game trades
I guess people have preferences or being a more appealing/drawn into over PC in SEA/Brazil for those
(cant really bring China in, they just large enough to have one for everything)
lets say its come down to their favorite choices
This is likely to do with few more things
The country is doing poorly or underperformed in the PC version
but is on the top of the scene in Mobile version
The PC game wasn't a popular hit (both consumer and competitive) in X areas (SEA LoL except VN is a prime example)
The Scene of the PC Versions is really wasteland or less invested/committed vs The Scene of the Mobile Versions in that specific country (this often be a case mostly the majority of SEA, even DOTA)
This thing has many mindblown moments
Basically Popularity Level is how Chinese platforms tells you
"If this streamer (or often called as Anchor by China netizens) is popular" instead of telling the actual number
You need to reminder that all Chinese platform will often not saying the number is "Viewership" but called them as "Popularity Level"
Which counts more than just viewership into it, for Huya in this case they account these
If you see heat somewhere below 500K this is consider "a low-watched stream"
sometimes if you streamed and had a heat of 30-40K, but in fact theres probably just only you and friend in the chat. That's why EsCharts never takes Chinese number because its technically impossible to fetch one
For a better comparision. Regular Crossfire Pro League match nets around 2 million heat while a not-big-team LPL match gets you between 6-10M Heat
https://twitter.com/subzidite2/status/1625463743865053184
The highest heat I've seen is non-American timezone Worlds with 100M Heat or something, then Honor of Kings at half of that
Other platforms like Bilibili, Douyu or Kuaishou may treat the formula differently but they have the same idea
TLDR: Chinese platform number is not 100% raw viewership sometimes it can be as 100K heat = 1000 actual people
This is also seen for NIMO TV which is a thing in SEA/Brazil (but they stopped investing a year ago) where theres a known formula that you need to /8 of that actual seen number to know true viewership. Funnily enough NIMO owned by HUYA
https://twitter.com/pereirawesley_/status/1625173038005100544
Summary
All Opening Matches except LOUD = 1500
The LOUD opening match = 3000
After Opening until Semifinals = 3000
Finals = Max Capacity
https://weibo.com/7552587338/MsQZWfoLM?refer_flag=1001030103_
https://twitter.com/subzidite2/status/1625101558060052480/photo/1
Some of the teams rumored to have Chinese roster are seen here e.g. 4AM, Dragon Ranger Gaming, KingZone and Rare Atom
old teams like TYLOO/RNG is still there, qualifier runs until March 19th to determine 10 teams
(i believe this is not the Chinese league but probably among the last events before actual VCT China)
Two orgs that's were newly seen outside rumors are
VLR now has weekly 60 resin bosses.
childe is a low tier character in abyss anyways
EU has 50x playerbase but well that's what happen to LEC vs LPL
(Still video games so all applies)
Fun Random fact, 4AM is actually owned by a former LPL player (GodV)
and another league to Tencent's list of Chinese National Leagues because Tencent always did that on their own esports,
(and it make sense why they split Chinese league separately given the list you're about to see, bonus points if you can named all the games)
LPL
KPL
PEL
CDM
CFPL
CFML
CFHL
WRL
Super League
S League
PCL
and soon to be what likely VPL.
Always remember that McDonald and a Canadian Gum sponsors PUBG MOBILE league in China, What could've been for VALORANT for Weird Sponsors that its the only place you'll get it
Extra Notes: Crowd cheering already allowed in partial capacity as of last month (so we'll get actual cheers in Split 1 LAN), with fully allowed by government in May ahead of Master
Good, getting approved in China is always meant you have now access to the biggest market out there. If done right then that's a gold fountain right there
Same could be said to India regarding market size but the difference is China already had a solidified Esports investment, while India is either Super Mobile and Complete Uninvested Wasteland (or Invested but returns dont meet the numbers) for PC at the same time
The advantage VALORANT has over CS:GO is that they had Tencent who willing to build a complete national scene, while CS under Perfect World dont really have that and is more sparse around. CF is Franchised and that can be disadvantage to CF itself (Remember that out of these 3, CS's the only game without any sort of LPL equivalent)
Otherwise someone already said, the Chinese league could be half or more of the Pacific League at one point. Same to why China split aparts from rest of Asia in many games, because they are big enough to warrant its own region regardless if they're going to win its worth doing anyway
A side note: Funny sponsor combos exists a lot in Chinese league (e.g. McDonald and Stride Gums sponsoring a Chinese PUBG Mobile League, Volkswagen/Castrol/Puma sponsoring a Mobile MOBA Chinese league << Combos that PC games rarely pulled off) so I'm looking forward to one for CNVAL
Short: It's good that this happened, Because if not it can hurt the PAC league in long run. Just Like 2015-17 Asia CS where non-CNKR have perfect lose rate against CNKR teams. (and I still believe SEA CS is killed at that moment when CN denies SEA's Major shot like 3-4 times in a row)
good luck catching up vs Crossfire
and yes, Crossfire. Not CS
(Perfect world never gave CS an actual Chinese Pro league, the PW premier league dont count
up against a Franchised CF league that sold spots at 10% of LCS seat price)
Full Crowd Cheer allowed from May 8 onward (Masters happened after this lift date)
Prior to May 8 a cheering its still allowed as Partial, somehwat 50% capacity (Major notable events outside esports benefitting the partiai lift being Wrestle Kingdom and HololiveFest for example)
https://twitter.com/subzidite2/status/1615376994392473600
Conference Meeting specially for China teams in Shanghai, 12 days before LOCK//IN starts.
The chinese scene is taken care by the same company that runs LPL (TJ sports)
CFPL is the only LPL-equivalent to this type of game in China all these years
(Perfect World has never gave a LPL equivalent to CN CS
The closest were a short-scale that ended within 2-3 weeks)
It didnt happen in CODM though (not counting BR games) they fell early outside Top 4 and NA finished 1-2 this year (yeah, NA). maybe things change with VALM and R6M
Be honest ,its impossible even in Mobile (even though thats not tier 1)
Maybe stuff that is yet to be known then (I'm being optimistic thinking VCT CHINA in subtitles werent a typo) and just still using invited teams as for the reason that the game still technically unavailable over there
That's likely my tweets then so there you go
https://twitter.com/subzidite2/status/1615376994392473600
Links to that?
Worth noting in the Youtube video
The china region has labelled as VCT China
https://www.youtube.com/watch?v=MtQkEsheJNw
Worth noting China is labelled as VCT CHINA in this vid. 4th league???
KFC who has the naming rights to their Arena of Valor team
dtac (Telenor Group, phone operator) got to it first then KFC last year, and now no longer
Literally full house crowd when its RRQ playing
https://twitter.com/subzidite2/status/1613144020292890626
PC MOBA is quite struggling to Mobile in SEA unless its DOTA2 in Philippines
People hates Garena
Doesnt mean Riot will go super smooth sailing since we know what happened to WR but expected at least they'll able to do what they can do with VALORANT in SEA
Garena is partially to blame for causing the PCS to be entirely TPE, and have SEA/TPE unable to compete in every TFT World Championships basically ending both esports in SEA due to their own incompetence and also partially the community itself being a bunch of douchebags
For me I think its a nice welcoming, people were fed up plus we know for a long time Garena's top prio isnt League but AoV/FF (and HoN during the peaked years)
TL;DR It's "Morally Correct" to hate Garena and enjoying when they're out. The topup promotions were the only good thing
for youtube = Bilibili
for twitch = countless of Chinese Platform
Huya, Douyu are the most familiar people talking off. Even though the number that shown on all chinese platform were never said as the 100% viewership, they often swerve it into a fancy value called "Heat Level" which takes the level of participation of on-stream raffles and chat alongside viewership (still the more heat = eventually more actual people in it)
For Worlds 2022 they were racking around at nearly 200M in Heat Level on the Chinese platforms
For Naraka (translated in China as Eternal Robbery)
For PUBG (which wasnt approved and due to a temporary crackdown on banning all unapproved games from even being talked on Weibo, PUBG PC is now known only as Chicken Game in China platforms) they are indeed have more average heat so far but its in around 2-400K apart, again this heat number may or may not be bot so its a wide representation of how active the stream is
---
TL;DR unlikely you'll see the same India-level spam for the China region, the only way you can see it is head to the CN platforms.
https://weibo.com/6438449770/MlR4lrgmh?refer_flag=1001030103_
FPX is asking for a 17yr or above with 神话3 (Immortal under the chinese locale is read as "Myth") with 1.2KD looks like
ZHUQUE is likely be moved to main at one point later
EDIT: Finally all these years of using Weibo finally get me to post VALORANT stuff for CN region lol
Reminder that in competitive scene, CS is not the competitor but CrossFire
CS has the casual playerbase foothold, but horribly loses in the proper density of the national eco vs CrossFire (CS is only third party events, no LPL equivalent in CN not even something close to DPC vs CF which is $1M buy-in franchising, and yes $1M franchising for a 2007 game)
With exception of DOTA, CN tends to have leagues with higher prize then the other region usually be (really a lot higher): https://twitter.com/subzidite2/status/1608075419408019456
Thoughts on the what could be the potential VCT China prize pool number ?
Nah its different, Being approved meant they can do official national league and give it their name (KPL, PEL, WRL things like that)
It wont even using VCL/Challenger name going by other game's standard.
Watch it being highest prized across all 21(22?) Challenger as well
The biggest wrestling event of Japan has just ease out to only 50% cheering capacity next year from originally none
so if event of that kind has the sentiment above going into 2023 = Yes, Restriction still exist for a major venue event
BOOM founded in 2016 few years later than RRQ, however as the year goes by RRQ keep slightly leaning more and more into mobile every year
to at one point all roster RRQ has, none of them were a PC game at all (and to present day, VAL is the only PC game they have at the moment) while BOOM at one point had 3-4 PC games
Riot set this as the start of the new pyramid, so teams can qualify from this mode into Challenger leagues
Imagine a grassroot team start all the way here and ended up winning ascension, doesnt that sound cool?
He dont (nor that anyone is higher than Bus too, Bus's just too good on it) but difference is Bus is extremely VAL-heavy while Cig is more of "Draw numbers at whatever touched" so it's high in different places
Think of that as "a Pro that is deep within that community draw (get people that is usually interested or invest in what you do)" vs "a popular Influencer that draws engagement like KPOP (get people that are new to what you do)"
Think of Cig as Thai Shroud (on the aspect of "played every FPS and always looked good", and "formerly competes" but now "streaming life") but scaled down to just one single country. Cause I dont need to talk more due #7 #8
Generally he's a Jackofalltrades if you watch him long enough
aside from BOOM and Bus, CIG is probably the best draw in the country (over a lot of good players but isnt that normal, good players sometimes cant draw)
me and the rest of asia didnt bother to care about that.
^ this
Travis has to always remember that Asia didnt follow America's suit so they prefers other social over twitter
(almost every country in Asia except for Japan, Korea and China)
You can really see the engagement (Facebook at 10K Reactions, the Twitter barely break through 500)
Not to even count 3-4 countries in Asia will also prefer Instagram over Facebook, which is also over-over Twitter (so Twitter gets buried even deeper in some Asia countries)
Inb4 non-Asia VLR users were shocked that there's more than 1 country where Twitter loses the preference war just like how Console struggles in SEA
AM - 8 events
-- 2/8 Being LAN (LudwigTarik [??] and Latam Gods [Santiago])
-- Contain 3 events with Influencer tourneys (LudwigTarik, Copa Rakin, G4)
-- Has Draft/Ban (BoomTV and Knights)
EU - 8 events
-- 5/8 Being LAN (DreamHack [Hannover], SuperDome [Cairo], Redbull [Manchester], Coupe [Occitanie], Lyon)
-- No CC events
-- Has VRL events (CrossFire, DreamHack, Turkey)
PAC - 9 events
-- 5/8 Being LAN (TEN5 KRJP [Busan] and Special the month after, GXR [Hyderabad], PENTA [Bengaluru], GES [Gwangju])
-- Contain 1 event with Influencer tourney (WCG)
-- Has WCG coming out of hibernation
At least based on what the blog says this is quite interesting in variety
lol.
Yes above comment correctly mentioned way more obnoxious fans and my experience doing other mobile wikis confirms it
but probably we're going to go through it anyway (basically leave or adapt)
Separate is a better choice anyway, if anything to go by during my time at PUBG/PUBGM Wiki
there isnt really overlap in audience much.
crazy how replied stop here, I guess it's close to accidentally exposing OP into racial hate territory
FS wouldnt won over anyway regardless of inteference or not
(If Talon wouldnt happened to have both a good Siege and LoL team, they might fare a chance, Having a Thai team especially in another franchising is just their nail in the coffin)