Flag: | United States |
Registered: | April 22, 2020 |
Last post: | December 21, 2024 at 1:27 PM |
Posts: | 496 |
updated the team stats page to be a bit more detailed:
Also A-tier events should count 5 times B-tier events , so for example TSM and T1 making the finals of T1xNSG should be way better than grinding 5 small cups cause EU teams like Fabriken and NMDM are grinding these events while others are just attending the meaningful ones
there already is different weighting for events, but it's relatively minor in terms of impact
regardless though, I agree with you on all points and there will be many, many changes and iterations coming
appreciate the reddit threads you make ?
i'll move this up in priority and work on this in the next few days since it's been requested so many times
you got it
had already planned on reworking the listings in /matches and also on event /matches pages anyways
no ETA though
edit: thought you meant team logos, but on second look the event icons were bugged and not showing up, which has been fixed
do you mean here?
from the cast it sounds like the match will continue
unsure yet
for updates: https://twitter.com/nolpenki
tough situation for all parties involved
https://twitter.com/RyanCentral_/status/1283407782138585088
Update on this. Nolpenki aren't being accused of cheating but another team apparently did to the point it screwed the bracket up.
delayed:
https://twitter.com/LiquipediaVAL/status/1283403041601978369
fish/prodigy match will be played first
unfortunately there really aren't any
the closest you'll get is if a site chooses to implement some sort of traffic verification, such as for quantcast
none are even remotely close
most of those website worth calculators just base everything off alexa rank which is... inaccurate to say the least
not possible yet but maybe in the future with riot API
hltv is the gold standard
i'll take a cheap imitation as a compliment
updated streams
thanks for the tip
No personal profiles, scouting tools, guides based on individual players, or personalized data of any kind, UNLESS an individual player chooses to share their data. We want players to have ownership of their data, and we don't want to share it if that player doesn't want it shared. What this looks like can take multiple forms, but it will involve a Riot-owned authentication structure we can unlock for you if we believe your application design warrants it.
Example: Player X wants to see their own profile, match history, and stats. Player X will need to login to their Riot account, via RSO, to confirm their identity before being permitted to view their own profile.
Example: Player Y wants to see Player X’s profile, match history, and stats. Viewing another player’s profile should only be possible if the player has verified their identity, via RSO, and opted into making their profile public. You should be able to provide an audit history of each player opting in.
not sure what sort of anonymized data will be available though
np
on a side note we'll be reworking rankings soon (I know the NA ones are way off off save for maybe top 3)
nope they'll be unranked
manual input :(
match postponed until tomorrow due to server issues
will be played offstream
there are obvious limitations of an elo system in a team game with limited data so all of your criticism is very valid (and appreciated)
i'll do a quick update to factor in round differential before today's NA matches and see how that impacts things
in broad strokes #2 is right, but your point about map win margin is on the mark.
+/- gain currently factors in match win margin (e.g. 2-0 vs 2-1 in a bo3), but not map win margin (13-0 vs 13-12), which I plan on implementing soon.
TSM's relatively small gains are to be expected given that they're the highest rated team in the system at the moment, but T1's big jumps are because they've been inactive for the past month and thus have been stuck close to the initial 1500 rating every team starts at. in the long run this shouldn't matter much, but in the initial stages of the scene a possible remedy could be to manually give clearly "good" teams a slightly higher initial rating.
have access to official tournament stuff
server crashed map 2
no stats
the official stream will only be this match + sentinels/gen.g + T1/100 thieves, but it looks like players will be allowed to stream their POVs
we'll update all these matches with player streams too as they become available
map 3 postponed
updated lineups
stats for 2nd game not available yet, will add when they are
https://www.vlr.gg/event/37/wave-esports-invitational
currently doesn't calculate group rankings according to round differential
true group a rankings:
working on fixing this asap
edit: fixed, forgot to update this post
"soon"
?
aka possibly sometime this week
fixed it thanks for the spot
... yes we're in agreement
99% of the data we have is taken from stream vods
the exceptions are when it can't be found or are from personally requested screenshots
upper brackets finals and onwards starting 3 pm edt (1.5 hours from this post)
https://www.vlr.gg/event/stats/32/g2-esports-invitational
we've added a stats tab to each event that functions just like this one
watch a ton of Valorant esports and want to help out? we're currently looking for volunteers to help update our live match ticker.
if this is something that interests you, please shoot me a pm on our discord:
they are
you can check the g2 channel twitch commands
regardless, won't be using them as a source anymore
apologies!
used valorantify as reference since they're the official stats provider -- will double check with stream vods
bonkar replaced PetitSkel temporarily:
more posts/+frags = more stars
it's just a cool relic from gotfrag
feedback!