Duelists: (pretty unbalanced)
ISO: either the ability to stop the wall or a complete rework to his signature
Reyna: no change needed, keep as ranked demon
Neon: wall can damage enemies and stun pops quicker
Phoenix: remove wall for new ability
Jett: no changes needed
Raze: satchels do no damage to players, can still break util but deal reduced damage to util
Initiators: (unbalanced just because of skye, kill the character please)
Sova: no changes needed
Fade: increase eye range slightly, increase fov of prowler
Breech: no changes needed
Kayo: hopefully fix the fucking kay/o knife bug
Skye: 1 flash with shorter cooldown, maybe a change to her heal but not sure what that could be
Gekko: pets stay on the ground a bit longer
Controllers: (very well balanced other than viper)
Harbor: no changes needed
Viper: 1s gap between orb and wall activation (might kill agent but im down for that)
Brimstone: no changes needed
Omen: no changes needed after flash speed increased in recent patch
Astra: no changes needed
Sentinels: (main sentinels are good, stall sentinels need changes)
Cypher: trip re-arm time slightly increased
KJ: no changes needed
Chamber: no changes needed (people sleep on chamber tbh)
Sage: either a rework or stay the same as a ranked agent
Deadlock: sound trips cannot be seen by enemies until tripped