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Flag: | Canada |
Registered: | May 7, 2024 |
Last post: | January 10, 2025 at 8:07 AM |
Posts: | 10835 |
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That's true, but Phoenix molly is bigger and does 60 damage per second, so it's a bit more akin to if we have Brimstone two mollies.
I guess the Cloudburst change is a bit excessive, now that I think about it.
The Phoenix change is a bit nuts now that I'm reading it back as well, too. Two mollies definitely isn't a good idea, especially when you can kill two people and get a third. You could either remove the second charge or remove the kill reset like with Iso shield.
The Yoru buffs are mainly quality of life changes, as I think Yoru's already a really good duelist and people just need more incentive to try to play him, especially in the pro scene where you still only see two or three duelists the majority of the time.
The Phoenix buffs might be a bit over the top, but because he doesn't have movement or teleports or invulnerability or anything of the sort, I feel he needs his clear strengths for him to be considered over other duelists. If people want to lean into more supportive utility instead of the ability to take space, then I feel that's the only way for him to genuinely see play.
As for Iso... yeah, I did make the ult a little broken. I proposed in other replies to either revert the no-death change, or to nerf the ult in some other way, like reducing the range or giving Iso one barrier instead of two.
I think I did make it a bit more powerful, but there are changes we could make to circumvent that. Maybe giving Iso one barrier instead of two to negate that advantage inside the ult, or lessening the range to make it more punishable when you come out of the ult, or something like that. Do you have any ideas?
I don't think it's too powerful, honestly. It could be a little overtuned, but I think that puts it in line with other 8 cost ults. All I'm really doing with this change is increasing multikill potential and the number of things you can do with the ult. I talked about this a bit more in #8 so feel free to check that.
It could be overpowered, as I admitted in #11. Even though you can technically punish it like a Phoenix ult, because of the range it's not obvious where you're ulting from. So you could either scrap the Phoenix ult-esque no death treatment, or you could reduce the range of the ult, or do something else with the ult to make it less oppressive.
Thank you!
I guess that is a bit op. But this is kinda what everyone was asking for when he first came out, right? "Why can you die in your ult? Make it like Phoenix ult!" You do have a point, though. Iso ult is very different than Phoenix ult, so giving it the Phoenix ult treatment might make it broken. We could either scrap that change, or change the ult in some way. My idea is removing the two shields for Iso so that each agent has only one shield.
Feel free to just read the bullet points then
Do you really think so? I'm making it an 8 cost ult and making her a bit faster and a lot more accurate in the air. It's not like she has updrafts or something, so the most she can really do is ferrari peek you or jump shot with her ult. I don't think that's too strong. If it was fully accurate in the air like Jett knives, maybe, but when I say almost completely accurate I'm imagining the first bullet accuracy of a classic
Warning: this is a very long thread.
I'm a sleep-deprived theory crafter and this is my half-hearted and pretty far-fetched take on balancing every agent in VALORANT. For the sake of the thing, I'm gonna make changes to every single agent, even the ones I think are actually okay.
(This was originally meant to be for all the agents, but it took way too long so I just did the duelists. I'll do the other classes another time.)
Jett is a very interesting agent who always seems to have her place in the meta; long ago it was because of her power, especially on certain maps, but nowadays I feel it's more due to get familiarity. So many pros are so experienced with Jett that she sees play on maps where you may not even need a duelist, such as Icebox, or maps where may be better alternatives, such as Sunset. These changes aim to close the gap between Jett and other underplayed duelists (such as Yoru, Neon, or Phoenix) and give Jett advantages and disadvantages instead of simply being the go-to pick.
Raze is in a very peculiar position in the meta currently, where she sees play on a lot of maps in rotation, but is no longer the definitive meta duelist in pro play on any of those maps, with the exception of Bind. This is typically a good spot to be in, but there is one ability in particular that I believe was tweaked in the wrong sense. These changes intend to create a more definitive use case for Raze's satchels. A nice quality of life change was thrown in as well.
Neon is a duelist that has risen in popularity since patch 8.11. She's seeing a lot more play, both professionally and casually. However, her ultimate doesn't seem to find very much success in the former case. These changes to Neon's ultimate ability are an effort to increase both the cost and the reward.
Yoru is another agent that has seen more play this year, especially on larger maps such as Breeze. However, since Breeze was taken out in patch 8.11, Yoru has seen significantly less play. This patch aims to present Yoru as a more convincing option for a duelist, including some major quality of life changes.
Phoenix is an agent that has been unloved in the pro scene for a very long time. His strengths are overshadowed by the fact that his duelist counterparts (and even agents in other classes) are often times more reliable picks. These buffs to Phoenix's kit are meant to push Phoenix in the right direction, and to incentivize choosing him over more traditionally played duelists.
Iso is the newest duelist in VALORANT, yet he's seen quite a lot of success since his inception. However, there are a few parts of his kit that have proven a little lackluster in some areas. These changes are meant to serve as quality of life changes, both for Iso and for those playing around him.
Reyna is another agent that saw changes in patch 8.11. However, although her changes fixed her ranked dominance, her entry power seems to have gone down, if anything. This change aim to give Reyna new life when it comes to entry potential.
Alright, those are my takes. If you have any comments feel free to share. I'll answer any questions when I wake up.
Power to rush a site in the first 10 seconds of a round ranking
I stopped reading at "excluding CN teams"
True, but at the end of the day, it is still an online forum, accessible by anyone who has internet. You never know what someone could do with your information.
Because no one watched NIP. No one even took interest in them running Deadlock except certain YouTubers like TMV and Woohoojin.
That's true. Sliggy is basically a secondary commentator, though. Same with Sideshow, except he literally is a commentator.
Watching the main stream helps a LOT with that. With watch parties, the streamer tends to go on side tangents and pinpoint specific things and set certain expectations—which is fun, but it adds a lot more to think about. If you're purely trying to enjoy the esports in and of itself, watch the main stream. There, you only need to worry about the action and the casting that goes along with it.
THEY'RE PLAYING HARBORRRRRRRRRRRRRRRRR OMGGGGGGGGGGGGGGGGGGGG TODAY'S THE DAY I'M SO HAPPY <33333333333333333333
I'd probably put c0m at 6 and Heat at 7
I hoping either FENNEL or RIDDLE ORDER wins it. VCJ is WAY too good to not have someone ascend. I'm a huge fan of FENNEL, but RIDDLE ORDER winning it would be insane
(in my opinion)
Okay but why is this the only comment in the entire thread that isn't downvoted? Even the OP's emoji in response to this has downvotes.
Yeah I genuinely don't know.
"What's your preference?" "This is my preference." dislikes
Like it's literally 4 options and I chose one of them 😂
Because it was working really well for them
I speak fluent English, but I also speak a good Syrian Arabic, as well as a bit of French and Turkish. I have tried to learn German in the past but lost interest, though I am planning to make another go at it in a few years.
Also you probably shouldn't share what I'm assuming is your full name on a random online forum. But that's just my opinion.
They must've looked at their Haven and went "this Yoru Iso thing is really working, huh"
...yeah, let's just say that's "modem art" and move on with our lives
To be fair, though, has he ever needed to? He was on LOUD then Leviatán, both of which are teams that don't tend to lean into Yoru
This is really good stuff, man. Completely agree with your reasoning (especially for TLN TE BLG)
I could see C9 Boostio for next year
I don't care what role they are. If they're not a good agent I'm going to flip.
That's true, but he already knows that. He's being sarcastic