chloe
Flag: Canada
Registered: June 4, 2021
Last post: January 27, 2025 at 7:13 PM
Posts: 13

marvel rivals replays are recorded at a low tickrate and tends to interpolate/smooth mouse inputs, which makes people's aims look steadier/more snappy then it actually seems.

as for wall pre-aiming, most of your clips you're dying in a very common angle or they are pre-aiming you because they just saw you there? also the game just has built in wallhacks for punisher passive? so you can't really get mad at something that's intentionally in the game

posted 1 month ago

not everyone that kills you is cheating bro

posted 1 month ago

i just pay for vlr blue

posted 1 month ago

both documents read more or less as nothingburgers and they don't really hold any key insights into strategies or data-backed analysis that a coaching staff is looking for. to be brutally honest your knowledge on strategy analysis is surface level at best. you are relying too much on RIB/VLR stats taken out of context instead of using them to support the investigation and analysis of strats and counters.

posted 1 month ago

ok

posted about a year ago

ryan where is my family please you promised me i would have them back if i wrote this article

posted about 2 years ago

how will this affect the future of chloe gaming

posted about 2 years ago

This chloe mf kinda sucks

posted about 3 years ago

counter

posted about 3 years ago