aidmadeit
Flag: Canada
Registered: October 5, 2022
Last post: December 15, 2024 at 1:57 PM
Posts: 293
1 2 3 4 5 6

n4rrate duelist masterclass just do it

posted 3 months ago

You are the worst Valorant commentator in the world. Your biased and malicious speeches will not go unpunished. Without Aspas, Leviatan would not have reached champions. Are you starving? Your need for controversy was very clear. You got the attention you were looking for, now turn off the computer and go back into oblivion. No one will ever remember the biased little man, now tell me, who will forget Aspas? The most skilled player that ever existed in Valorant.

posted 3 months ago

sideshow bren underrated asl tbh !! !! !!

posted 3 months ago

maybe for you bra

posted 3 months ago

its also just a friendly competition with my bro to put in 10 and see what we can make of it

posted 3 months ago

got 1% champs pickem its time to make some bank bro

posted 3 months ago

Whats the best website? Heard mixed reviews on gg.bet

posted 3 months ago

how the fuck is brim harder than kayo

posted 3 months ago

just a personal bias fs . just cuz he trialed for c9 way back and played for dsg. literally no reason to list him. he’s an average to slightly above average t2

posted 4 months ago

i couldnt give 2 shits about that twerking content igl its just a bait post

posted 4 months ago

i was criticising the net for leaf not the saya for icy. saya for icy would be nice

posted 4 months ago

? im literally saying that its a bad decisiion nothing to do with the teams history. leaf senti has been working very well lol

posted 4 months ago

yup let’s replace leaf that’s a smart decision !!

posted 4 months ago

redacted

posted 4 months ago

wdym no vods they have 3 matches from playoffs they can look at (doubt it’ll show anything anyways lol)

posted 4 months ago

yeah ig vlr wasnt updated

posted 4 months ago

got dropped outa nowhere and then a coach played a match https://www.vlr.gg/349601/galakticos-vs-fire-flux-esports-challengers-league-2024-t-rkiye-birlik-split-2-regular-season-w7 and then they sign a new guy and now are in lower bracket? confused what the falling out was

posted 4 months ago

u just made me aware of sayonara. insane stats

posted 4 months ago

individually. collectively we will see at champions

posted 4 months ago

y0y

posted 4 months ago

w bait

posted 5 months ago

and like kinda possibleish

posted 5 months ago

demon1
jaw
s0m
ethan
fns

potter coach

posted 5 months ago

lets get bro to keep not rooting \

posted 5 months ago

wasnt awful on 2023 furia

posted 5 months ago

least obvious bait

posted 5 months ago

thats crazy

posted 5 months ago

slideshow

posted 5 months ago

john got better aim than zells

posted 5 months ago

the hell did dark3st do

posted 5 months ago

schizo comment

posted 5 months ago

cuz they’re def keeping this roster

posted 5 months ago

u rite

posted 5 months ago

champs 22 --> rostermania

posted 5 months ago

loud are edging

posted 5 months ago

To analyze the claim and arrive at a definitive answer regarding whether the parallax effect and hitbox adjustments affect headshots in Valorant, we need to break down several key concepts:

Parallax Effect:

The parallax effect describes how objects closer to the observer appear to move faster than objects farther away. This is commonly used in visual media to create a sense of depth.
In video games, parallax scrolling is often used to create the illusion of depth in 2D games, while in 3D games, actual depth is rendered using various graphical techniques.
Valorant's Visual and Hitbox Mechanics:

Valorant is a 3D first-person shooter (FPS) developed by Riot Games. In such games, the environment and characters are rendered in three dimensions, and the perspective changes based on the player's viewpoint.
Hitboxes in FPS games are invisible shapes attached to character models that determine where a character can be hit. These hitboxes must match the visible model to ensure fair gameplay.
Camera Perspective and Hitboxes:

In 3D FPS games like Valorant, the player's viewpoint (camera) can change, but this does not typically affect the hitboxes directly.
Hitboxes are programmed to match the character models regardless of the camera's position, ensuring consistency in hit detection.
Headshots and Hitbox Accuracy:

Headshots being easy or difficult to achieve depends on several factors, including the accuracy of the hitboxes, the game’s netcode (which handles the communication between the server and client), and player skill.
In a well-designed FPS, hitboxes should precisely match the character models to ensure that shots visually aligned with a head result in headshots.
Analysis and Conclusion
The claim suggests that because Valorant doesn't have a "real" 3D environment, the hitboxes might not adjust correctly, making headshots easier. This statement requires examination of whether Valorant's hitboxes are accurate and how they function in the game's 3D environment:

3D Environment: Valorant indeed uses a 3D environment. Characters and their hitboxes exist in a 3D space, and the game engine handles rendering and perspective changes.
Hitbox Adjustment: In well-designed FPS games, hitboxes are meant to match the character models at all times, regardless of the player's movement or perspective. Any deviation would be a significant bug and would be addressed by the developers.
Headshot Ease: The ease of achieving headshots is more likely related to game mechanics such as weapon accuracy, recoil patterns, player skill, and the size and placement of hitboxes rather than a fundamental flaw in how hitboxes are rendered.

Sources
Valorant's Technical Design and Hitbox Accuracy (Riot Games' official developer resources)
Understanding Parallax in Game Design (Tutorials on game development and visual effects)
Hitbox Design in FPS Games (Articles on hitbox accuracy and design in FPS games)

Conclusion
The assertion that hitboxes do not adjust correctly in Valorant due to a misunderstanding of the game's 3D environment and parallax effect is incorrect. Valorant, like other modern FPS games, uses accurate hitboxes that match the character models, ensuring fair hit detection. Headshots being easy is more a function of game mechanics and player skill than a fundamental issue with hitbox rendering.

posted 5 months ago

after post buff games come back to the thread

posted 6 months ago

comment this again on 4 other threads pls

posted 6 months ago

a fraction?

posted 6 months ago

nitr0 sprinting back to csgo seeing prx

posted 6 months ago

who? zander? bcj? net???

posted 6 months ago

funny how they lost to each eg player

posted 6 months ago

like i didnt think it was THAT bad but definitely not good

posted 7 months ago

how bad was he last year?

posted 7 months ago
1 2 3 4 5 6