No victims have come forward, at least not yet, but it was quoted by a Japanese Twitter user and seen by millions. It's horrifying.
Flag: | South Korea |
Registered: | March 25, 2024 |
Last post: | July 26, 2024 at 1:54 AM |
Posts: | 8 |
No victims have come forward, at least not yet, but it was quoted by a Japanese Twitter user and seen by millions. It's horrifying.
Non-consensual vaginal penetration can be wrong.
However, there is a clear distinction between the behaviour itself being wrong and it being criminalised.
He entered into a relationship with her to be responsible for it, which suggests that some sort of agreement had already been reached between them by the time she didn't report him immediately.
At the very least, it's clear that the issue isn't serious enough to warrant banning the player. It's not without moral responsibility, but according to the timeline of events, it was simply an emotional argument between two people.
https://x.com/csqix66/status/1816125024258117650
She even tried to make the flashbacks look worse by posting unconfirmed things in English.
The translated sentence and the one in Korean are different.
The Korean sentence says 'I don't know who the additional victims are yet', but the translated sentence doesn't say that.
This means that it's an unverified claim by a third party, and the tweet was deliberately translated into English to spread the word that there were more victims without any evidence.
I'm so scared of this situation that has turned a player who is only 18 years old into an asshole.
It happened months ago, and I'm pretty sure she didn't consider it rape, at least not at the beginning of their relationship. It was just option for her to attack him after they broke up.
Everyone is wrong.Unconsensual internal ejaculation was merely the starting point for the relationship between Flashback and the exposer.
Her initial claim was that when their relationship turned sour, she thought Flashback was two-timing her by meeting his ex-girlfriend. Flashback himself said it was a misunderstanding and not two-timing, but his girlfriend did not believe him.
She then said that she would expose Flashback's two-timing after the semi-finals. Although Flashback apologised, she felt that his attitude was insincere and demanded an apology for that as well.
Initially, this was all she revealed, but as the timeline progressed, it gradually morphed into a story of agenda rape of a minor. Furthermore, these details were lost in translation, and various texts were circulated that focused on words like "victim" and "vaginal semen shot".
When I read all the materials and all the posts in the case in Korean, there was no real wrongdoing. After the non-consensual vaginal penetration, they were in a relationship to take responsibility for themselves, and after that they just misbehaved with each other.
From the beginning, the focus wasn't on the rape. Not only did the rape not happen, but this issue is at the very front of this whole series of timelines. It can't be the focus now.
If it was a real rape, then this whole sequence of them becoming a couple, dating for a short time and breaking up is the part that doesn't make sense. Her remaining a DRX fan, her being invited to the VCT stadium, it all contradicts itself.
Until last year, the popularity of Valorant in South Korea was quite low. As is well known, South Korea has a highly developed PC bang (gaming cafe) culture, with many people enjoying games at these establishments. However, Valorant's PC bang market share was a mere 3% at the time. But with the increase in streamers and the decline in popularity of other games last year, the market share steadily rose, finally breaking the 10% mark earlier this year.
Although the growth has somewhat slowed down currently, the market share continues to rise, and it is optimistically predicted to reach 15% to 20% if no significant variables emerge.
The low popularity of traditional FPS games in South Korea can be traced back to the PC bang flat-rate incident in the 2000s. At the time, Valve and Steam integrated Counter-Strike, which was widely distributed in Korean PC bangs, into Steam, restricting game access to account purchasers only. PC bangs had to bear considerable costs to accommodate this change. As a result, Counter-Strike's presence in the Korean market significantly diminished, and traditional FPS remained a minor genre for a long time. This seems to be the reason why Korean teams have not been able to make a strong showing in Valorant, which adopts the traditional FPS format.
Although Gen.G unfortunately missed out on the championship, this is considered a highly encouraging result. The performance in this Masters tournament will not remain the peak of the growing Korean Valorant scene.
In summary, challengers from all regions may have different starting lines, but they will eventually prove their worth at the top. Among them, the Korean Valorant scene is expected to lift the trophy as early as this year. In the process, many new players will be discovered, and it is anticipated that most of the current Korean pro teams will undergo significant roster changes by next year. If Korea secures its first championship, it is highly likely that at least two new players will be included in the team. Numerous rising stars, including Karon and Flashback, are currently in the spotlight.