Thank you for seeing my perspective. I do enjoy any format in general as long as it is competitive and gives the teams a fair enough chance (Not a fan of BO1s, Single Elim etc. but I can tolerate).
Flag: | International |
Registered: | July 15, 2022 |
Last post: | July 6, 2025 at 3:14 AM |
Posts: | 21 |
Thank you for seeing my perspective. I do enjoy any format in general as long as it is competitive and gives the teams a fair enough chance (Not a fan of BO1s, Single Elim etc. but I can tolerate).
In my defense if they implemented any of these changes would you not say "That's crazy".
I did genuinely like the format of last (?) year where everyone played each other once, it meant every team had a solid record of win/loss against every team; It made it easier to compare teams and come up with your storylines. IMO.
Edit : I think voting would go crazy too cause then it would be about impressing a certain audience. On air talent? Have to perform good. Co-streamers? Memes and trolls. Viewers? Well... not much in game, but have to step up social media game.
I loved the last year format where every team plays each other once. Though I would like to make one small change.
Teams for international (and winners) aren't chosen by their performance but by voting/stats. You can pick any of the following:
Just my suggestions, feel free to give any feedback
I would love to reply to you but I can only reply once every minute or so so I gotta use them carefully
Ethan and Asuna both have good aim imo. I was thinking of players who statistically perform badly (maybe because of a clear lack of mechanical skill) but are impactful otherwise, so much that they can't be replaced easily with someone "better".
TL:DR - Best players with bad aim.
I was looking at some thread about Cryo and Chronicle being compared and it got me thinking about players in VCT who have mid/below average aim, but make up for it by something else. Currently Zellsis and Boaster for their charisma and/or IGLing come to mind immediately. Would like to include Lysoar and Beyn too but I don't know much about their internal dynamics outside of what I've heard from others. Many IGLs come under this umbrella (tho I would still like to hear about them) like FNS or Redgar (can include Ange1 too even though his aim is pretty good just because of his... unique gameplay).
I actually kinda see your point, and I have a theory for this which can also apply to gun skins. When we play with a skin, we subconsciously start to imitate pro player/streamer movements and actions. For example I find it really difficult to spray with a prime vandal, my brain always reverts back to tap firing. Probably also why a lot of players love skins that are used by some of the best aimers - Prelude to Chaos, Prime, Sovereign/Forsaken, Glitchpop.
Similarly with a knife skin, you might start doing better jiggle/jump peeks, quick switches, and with practise get better.
One thing I personally noticed is the timing of pulling out a knife - This could be because the animations are also quite nice, but with skins I started to switch much more often during small movements where I'm not expecting to take gunfights and rotation and what not, basically optimising as much as possible.
To be honest I do know that's not the reason boaster had a bad performance - He actually top fragged on G2 in Split. Against PRX he just had a bad game, but he has been super good without the skin as well. Sometimes.
Hi gamergirl!
What is this list taking in consideration?
It seems that it is based on multiple dominant international showings, but then shouldn't TenZ be lower than some other players like t3xture or Meteor, who did it in a much more competitive era and more consistently?
And Sacy being in this list implies it is also taking in consideration a degree of the player's intangible experience, since in Champs he had a impactful performance (but still arguably not the highest in the team) but since then he hasn't been top 2 in the team itself.
If this is also taking old performance in consideration (like TenZ and nAts being high up despite their recent performances being good but not best in the world) then yay should also get a spot somewhere in the list for being dominant for almost the entirety of a whole year?
Or if only outstanding performances in specific events is one of the criteria then demon1 or Less are also good inclusions.
Personally I would also prefer Suygetsu in the list, he is one of the few players who has consistently been best in the world Sentinel until the recent collapse of NAVI, tho maybe due to their collective international showing gets left off the list.
If we are taking in consideration IGLing or just intangible benifits of a player, I think Sacy makes much more sense, but then I think Boaster has to be in the list and higher than him. Oddly I think Zellsis and Leaf both play a crucial role in their team to the point that of they leave the team might need complete restructuring (kinda similar to how Sacy leaving has left Sentinels looking much more shaky in general).
Also I know the post said they have to be the best in the world first to be in this list, but regionaly dominant players like iZu, anyone from FUT to be honest but let's pick Yetujay, etc are also good shouts, who have had decent results internationally and pretty solid regionally.
Shyo(wager)
INITIATOR
An army heavy vehicles expert from an undisclosed location somewhere in Earth-987, Shyo's understanding of strategy - both in and out of the battlefield - is what made him the fearful warmonger he is today. His incomprehensible intellectual strength is unmatched, and so is his fashion sense. Use his abilities to lull the enemy into a sense of security, weaken their mental defenses, and then strike at the right time with the right balance of logic, intuition and chaos.
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[E - SIGNATURE ABILITY]
CULTURE SHOCK - 🏐
INITIATE a trivia question based on any anime. Getting it right within the given time frame will cause a [CULTURED] debuff on all players, including teammates and dead players, in the perimeter. Failing will cause a [CULTURED] debuff on self (details on [CULTURED] given below).
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[Q]
ANALOGOUS - 🚇
EQUIP two sets of cards, one filled with obscure VCT moments and one with odd statements. FIRE to cycle through the cards from the first deck, and ALT FIRE to cycle through the cards from the second deck. Press [Q] again to activate. If both the cards together with the current state of the battlefield creates a sick analogy, apply a [SHELL SHOCKED] debuff on the entire lobby (details on [SHELL SHOCKED] given below).
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[C]
TOO BRIGHT - 👓
EQUIP sick fuckin goggles that negate any flashbangs. Also causes direct eye contact to cause a flashbang (including teammates).
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[X]
GRANDMA TRUCK - 👵🚛
EQUIP an indestructible GRANDMA with 76 inch monster truck rims and tyres. Use W to accelerate, S to brake (and reverse when stationary), and A and D to steer left or right respectively. Caused death upon contact (including teammates).
NEW DEBUFFS:
[CULTURED] - INITIATE a trivia question for all the affected players asking the same question as Shyo. If they fail to answer, causes them to watch the entire episode from which the trivia question was asked.
[SHELL SHOCKED] - Kills affected players.
Kajaak vs Miniboo : Dueslists in hot form in a long while, a lot to prove
Boo vs Boaster : Two of the best tactical and strategical teams. Coaching, map pick/bans, scouting and midrounding will be tested
Riens vs Crashies and Woot vs Chronicle : New blood versus the Old guard
Benjyfishy vs Alfajer : Two of the scariest sentinels facing against each other
Both team want to prove that they weren't a lightning in a bottle. Both team made back to back grandfinals - One of them won both, one of them lost.
My alarm is set :)
I accidentally logged out and couldn't log in for 2 months, so wishing happy belated women's day to everyone
I mean you were half right, Aspas is too good
Follow up question: Would you support apac/emea teams versus teams from other planets if we played interstellar tourney?
Hello :) How does everyone have 4 stars here!? Isn't that like you have to spend months posting or something for that?? Anyways what team are you most excited for? And player in that team? I'm looking forward to Vitality and Sayf, I really think they are gonna win something and go to a lot of internationals this year.
On a side note do you play any other games?
Agent changes:
Jett has one smoke. Her ult is inaccurate while running and jumping, has two knives and lasts for 8 seconds after activation. Dash deactivated while scoped in.
Sova drone costs 2900 creds. Duration reduced to 5 seconds. HP reduced to 10. Reduced view distance to match Skye dog. Drone tag lasts for only one ping. Tagged player is invulnerable for the tag duration.
Viper's Poison Cloud now costs 800 creds. It can only be placed using right click(underhanded throw). It can be shot by enemies. Initial decay of 30 HP removed. Decay effect removed. Team decay added back in. Snake bite removed.
Omen can now only place smokes in 4 predetermined spots on each map. Paranoia costs 1200 creds.
Pheonix ult cost reduced. Signature ability recharge requirement reduced from 2 kills to 1 kill. Signature ability cost reduced from 200 creds to 0 creds. Curveball lasts for 45 seconds on screen, and flash effect lasts for 30 seconds.
Yoru can now press F to fake his gatecrash. Yoru can now press E + F to place a second gatecrash while the first one is active. Yoru can press E to teleport to the first gatecrash or E + F to teleport to the second gatecrash. Yoru can place a third gatecrash if he recharges by getting two kills, by pressing Ctrl + E + F If done frame perfectly as the gatecrash ends, teleport doesn't create any sound. Yoru clone can now be teleported via the gatecrash by pressing Alt + E (+ Respective gatecrash combination). If done frame perfectly, it doesn't produce any sound.
Raze showstopper ult points increased by three. Removed one satchel. Removed satchel damage to enemy and enemy utility completely. Reduced satchel vertical and horizontal speed. Increased satchel cost to 2100. Increased airborne accuracy to 100%.
Weapon changes:
Operator magazine capacity reduced to 3. Reserve capacity reduced to 4. Movement inaccuracy increased. Movement disabled while reloading. Unscoped accuracy increased to 95%.
Marshal magazine increases to 8 bullets. Decreased reload time to 0.15 seconds. Increased reserve ammo to 150. Cost reduced to 250 creds.
Shorty cost increased to 800 creds. Damage per pellet decreased to 5 HP. Spread increased. Number of pellets increased to 200. Movement inaccuracy removed. Penetration increased to match heavy weapons.
Bucky cost increased to 810. Right click damage reduced to 2 per pellet. Number of right click pellets decreased to 3. Right click range reduced to 6 metres. Right click reload time increased to 3 seconds. Left click number of pellets increased to 500.
Phantom movement inaccuracy removed. Phantom inaccuracy on ropes removed. Body damage through smokes increased from 39 to 80. Number of bullets in magazine increased to 150.
Map rotation:
Breeze added back. Reverted all prior changes.
Pearl stays in. Reverted B long changes.
Sunset added back. Reverted B main changes.
Ascent stays in. No changes made.
Removed Split. Removed Haven. Removed Lotus. Removed Icebox. Added Icebox version 1.
Bug fixes:
Fixed a bug where Neon would die when shot.
<3 not girlies but supporter!!
PS : Have you heard of "Incolatus" the game??
Make videos on youtube, write posts on twitter. Copy what Willminder snd sideshow are doing on their platforms. If your work is good, you'll get noticed. That'll also be a fun side project for you, a nice excersise and you'll get some great experience. Hope to see you soon again, with a success story :)