KXDY
Flag: Sweden
Registered: February 22, 2025
Last post: March 2, 2025 at 3:03 PM
Posts: 2

Honestly valid af about the 5 stacking problems but I also think that problem is just a sad reality we need. 5 stacking would be completely unplayable (it already is but we can pretend) because the boosting would be so prevalent. That elo reduction only comes in to play when someone is a rank above what you would normally be allowed in a duo or trio queue as far as im aware. I don't know what elo you play in but most of my games a lot of utility does get chained in ranked on both teams. That mostly just comes from knowing what the people in ascendant immortal play like but also just looking at the minimap to see what util is being used and then chaining with it. Honestly most of these changes seem for the benefit of ranked more than pro play regardless. Clove and iso are just ranked agents at this point so those arnt pro changes. The tejo changes are good and I basically main that gut atp when im not on raze. KJ would be useless without the nerf on that and rockets are a damage ability as much as they are a zoning ability (which is honestly stronger).The rewarding of freedom back in the day was also a reward for being an ape. Dashing to the middle of site with a 5 second smoke then being able to resmoke yourself after taking a fight was super broken in a competitive environment which is the intention of ranked.

posted 20 hours ago

You can't balance a game for people that are not capable of playing the game at a high level. An A execute in bronze could be the most broken thing ever but if you do the same thing in immortal you lose 13-0. How bad a bad player does with an ability doesn't prove anything because nobody in the lobby is good enough to be the baseline. If you want a competitive environment (ranked for 99.9 percent of people) then you have to balance for what the best are capable of.

posted 21 hours ago