Heightened engagement for spectators, making them want to play the game in return, more chance in revenue increment for Riot
Flag: | United States |
Registered: | December 2, 2024 |
Last post: | December 3, 2024 at 1:58 AM |
Posts: | 4 |
Heightened engagement for spectators, making them want to play the game in return, more chance in revenue increment for Riot
Without explanation you wouldn't understand
Same I've played ESEA, Faceit, Valve MM for years and very high elo in both CS and Valorant, I have 10+ accounts peaked Immortal 2/3.
Don't get me wrong, I love this game but sometimes it gets to your nerves because you know when the match is rigged for you to lose and you can't really do anything about it. For example in those matches you're bottom fragging and you hold an angle and can't even kill at a player whos shift peeking even without using utility. Now your enemy blames you for having skill issue where you know that same player got sht on by the same you on another account. This also happens when you smurf suggesting that it is a feature and not really a skill issue, rather a whiff / desync feature to provide fairness.
In CS you can control your team, for example you can solo carry do smart plays but in Valorant on the other hand, sometimes you can only frag when your whole team is dead. And sometimes you try to do a smart play in valorant but your crosshair whiffs just because the enemy is not looking at you. How stupid is that?
I guess the subtle whiff feature is only noticed by the experienced FPS players. Why can you shoot an enemy doing popping peek after a burst? But when you hold the spray of a minecraft recoil your crosshair just will not be on the enemy (even with a very high sensitivity). Players that mostly denies these type of stuff are usually casual low elos that cannot tell a difference when the crosshair is not moving 1-1 with mouse input. Well I guess that's a success from Riot, where most revenue is coming from.
I feel this too and I come from CS where consistency is key to get to the top. The inconsistencies in aiming, ability use, mechanics in Valorant I feel like it is deliberately made due to balancing system to not be too harsh on the casual noobs so that it maximizes their time in playing the game and in return to make them spend money in it.
This isn't even a joke anymore, the game feels blatantly rigged. Even the agents delivers subliminal messages about the game system. For example:
Forced maps: the reason why we cannot pick maps in the game because it is designed to prevent players from becoming bored quickly, because allowing players to choose maps could lead to repetitiveness, making the experience less engaging over time. By shuffling maps, the game maintains variety and freshness, supporting player retention and helping to maximize the player base and revenue.
Now you may ask why pro players never seem to address this. It's because they've signed contracts prohibiting them from speaking about the rigged system, with the threat of lawsuits if they do. Even Reddit posts discussing this gets deleted instantly (and let's not forget, Tencent, a chinese major gaming company, owns 5% of Reddit).
"This is business" - Iso (Chinese origin agent). This game is clearly business and riot does not care about players skills, they only care about maximizing player base and revenue