Dumbfoon
Flag: England
Registered: August 23, 2022
Last post: July 8, 2026 at 10:51 AM
Posts: 254
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yeah i understand that part but i meant more like how are you weighing them exactly because everytime ive thought about doing this i kind of struggled to weigh the stats properly for different roles especially when they're not clear cut fitting into one role (omen and viper are both controllers with completely different styles for instance)

posted 1 month ago

sorry if im misunderstanding what you said but i meant more like the formula for how you're weighing/calculating the value of each stat

posted 1 month ago

what is the emea formula?

posted 1 month ago

i dont think its that deep to be honest

posted 1 month ago

has been their best player for so long

posted 2 months ago

i just think zellsis needs to go back to playing initiator tbh

posted 2 months ago

i dont think xeppaa would be a good igl and i dont think zellsis would be a good duelist

posted 2 months ago

exactly, you're basically forced to play a second initiator with him to get info which really hurts his viability on most maps.

posted 2 months ago

maybe, but he's the only initiator (i think) that has no info gathering util right?

posted 2 months ago

i feel like flashes need to be buffed surely? they pop so slowly and are so predictable compared to every other flash in the game. maybe give him a faster pull out time, and like a sound cue if it blinds an enemy?

posted 2 months ago

yeah either he is messing up the plan or m8 have some awful coaches because him just dashing into smokes and dying within 5 seconds is not only a bad plan but also super tilting to play

posted 2 months ago

yeah but imagine if you're in a 2v5 and someone on your team kills one it isn't really a first blood

posted 2 months ago

not talking about physical appearance, it's literally just cause he's old that's why he doesn't get offers which is understandable because young talent normally have more potential but nismo is still a very solid player that should've been picked up by now

posted 2 months ago

ok but how many more years do we say demon1 has had a bad team? 2024 nrg, 2025 lev, drg, 2026 c9, envy. he has never had like a great year or even a good year. his agent pool is also mid and you have to play around him so i am just not a big beliver in him but i could be wrong

posted 2 months ago

what makes you think keznit or demon1 are good players? demon1 had a good year and now everyone thinks he's never the issue - he looks decent. not amazing, not bad. but like a low t1 level - like envy level. keznit looks super mediocre - was decent before, but there's a reason he signed to this team and not a better americas team. and eggster has to drop yoru - like no way around it, it's just not a good agent anymore. playable maybe, but not good.

posted 2 months ago

the problem is on the current roster there is not a single good player, like not one - no one is being dragged down, no one is being carried. they all just suck equally. a rebuild would involve getting rid of all of them. demon1 is just not good he's riding off his 2023 eg still, poppin looks like the worst player in americas, eggster looks very bad on role swap.

posted 2 months ago

probably because it was the first year after franchising so every good player who didnt make it to a franchising team just went to t2

posted 2 months ago

biggest issue rn is her entry success with the slide is insanely high. think back to early neon, her entries felt clunky and her slide wasnt very strong. her stun and wall were even better back then but its the slide that makes her so annoying. so just nerf the slide - slower equip time, less accuracy.

posted 2 months ago

i think literally every smokes player is better than asuna on brim, valyn is a lot better than mada on harbor, ethan is a lot better at kayo than asuna, asuna can have sage tho, ethan on tejo and timotino is like the only waylay left so he can have it if he wants. other than that its a good list

posted 2 months ago

okeanos is way worse than asuna, mazino plays smokes, and neon and keiko dont have great util. flex wise purely asuna is better (But those guys are way better at everything else)

posted 2 months ago

#1 - actually might be true but he can't play senti
#2 - no
#3 - yes
#4 - no that's emea for sure
#5 - no
#6 - yes
#7 - yes
#8 - no
#9 - yes
#10 - entertaining yeah but not good
#11 - no
#12 - no
#13 - no
#14 - no

posted 2 months ago

nah i disagree, every year competition gets tougher and so that definitely isn't the best valorant we've ever seen - the amount of clutches/hero plays prove that. also it could've been paper rex, or edg (who they did lose to at that event too) and at that point its not unfortunate maybe they just weren't that good

posted 2 months ago

i think double duelist would maybe go to like two neons or something, but apart from that i dont think it would change that much or maybe im wrong idk

posted 2 months ago

i dont know either im really curious what the thinking is, maybe it is just a way of them popping out of the ult?? or holding onto the space? in that round they double walk cleared ct so maybe its some sort of space holding to clear other space i have no idea

posted 2 months ago

you're getting downvoted but you're right, bbl aren't a very good test. boaster normally goes like -30 in grand finals which is where most of the criticism comes from. not saying he's awful, but this is not a test of how good fnatic is yet

posted 2 months ago

so it was unlucky cypher tripped c? i mean it was a good call but they ticked the time way too low with a sova ult still in play, even if sova was further away the range is pretty huge

posted 2 months ago

surely part of the game plan is knowing the sova has ult? i dont really think its unfortunate just a factor he didnt consider

posted 2 months ago

yeah this comp is so old to be honest and lovers rock should just be on chamber or something idk. i know lar0k is like a flex player but his aim is crazy so his just put him on hard entry

posted 2 months ago

yeah a break is definitely good, im guessing youre a vct fan cause you're on vlr so maybe stop playing valorant but watch some vct cause they make it look way more fun than it actually is to play, and then you'll come back with passion to play and hopefully a new mindset!

posted 2 months ago

if you want as well you could vod review your games - it's way easier now with replays. don't just focus on negatives, also look at rounds you did play good in and see what you did well to keep your confidence up. if you got to immortal before you can definitely do it again and from what ive read i think its just a mindset/confidence issue. keep your comms up, ignore any toxic teammates, and just focus on your game and improving. if you want posting the tracker could help but to be honest its not a very good indicator of your weaknesses so entirely up to you

posted 2 months ago

that's good but try and IGL again, not only for your team but also helps your gameplay when you're calling and keeps you focused. if you're entry duelist especially, you constantly need to ask for what util you want even tho it can be hard. try not to focus on bad games - like i said, playing entry is very dependent on your entry success so some games will be crazy, some games very bad.

posted 2 months ago

do you play like entry duelist or mainly like "ranked" duelist where you're going for kills more? entry duelist especially is super inconsistent performance wise

posted 2 months ago

what role do you play in comp?

posted 2 months ago

riens was doing this shit for years idk why he fell off so bad this year but hopefully he's back to consistent +20 every series

posted 2 months ago

ngl i think vyse is very good especially against fut's double duelist comp and roles wise it just makes more sense for this comp in my opinion

posted 2 months ago

that's fair enough but i wouldn't necessary consider it off role. i think he has similar rounds of senti/viper to initiator now (and probably way more in actual t1 matches), and he looked really really good on it in 2025. idk who i'd take tbh but less was definitely worse on vitality than he should've been (maybe language barrier) so i dont think chronicle is a bad pickup

posted 2 months ago

i feel like your nerf is a little extreme tho, her time to kill will be quite low with the ult. if you try to use neon and dont go for headshots, its actually surprisingly hard to kill people - with 13 body shot damage even worse. maybe its just me tho idk

posted 2 months ago

is chron really off role on vitality? felt like all he's been playing the last year was senti/viper but i may be wrong.

posted 2 months ago

to be honest i think the sliding accuracy right now is crazy, i remember they nerfed it after champs 2024 but it still feels insane. without that her entry rate would plummet, also her stun is very low risk (like the old waylay hinder) because you can just kinda throw it while you're doing all the jumping shit but making it equippable would be ass. ur changes seem pretty reasonable but is her ult really that much of an issue?

posted 2 months ago

i dont think its mini or milan because they havent been constants throughout fnatic's success. obviously everyone is glazing boaster at the moment but i would attribute it mainly to him - also fnatic only replace one player a time, never more (except for franchising rebuild) which allows them to integrate into the existing system a lot better. the scouting is definitely a factor - obviously players like kaajak were obvious but veqaj for instance was on an awful emea team and looked fine but not chronicle level, and he's been very good so i think they are just on it

posted 2 months ago

does mada even get hype i swear he just does the wingspan stuff when he gets his 5th ace of the game. but yeah, oxy always like powers up and something gets pretty hype too

posted 2 months ago

yeah i agree tbh i feel like playing against 100t there's no one you're scared about. cryo can farm but i dont even think hes like that insane for how much the team has had to compromise for him over the years. timotino is ok, not amazing but not that bad. vora is decent, asuna is decent, bang is good, they're just like a decent team so i agree a change is needed. idk who, but some sort of change

posted 2 months ago

ngl the improvement is crazy. i remember mwzera was awful on recon, i remember dante looked mediocre and those two have really stepped up. saadhak is shooting like crazy, less is doing less things this team looks really really good

posted 2 months ago

im guessing meta at the time otherwise the most recent one would beat the next most recent one and so on

posted 2 months ago

i think this is just nostalgia because earlier vct years were so uncompetitive like there was barely any good teams and most regional games were awful.

posted 2 months ago

all good i kinda got what you meant, but i think my point still stands because if the training routines are personalized their quality can't really be compared right? or idk u might disagree i just think its hard to quantify the whole trainability thingy

posted 2 months ago

#2 those timings rarely happen in game. especially to the extent you're saying. pros miss them not due to this contrast sensitivity thingy but because there's other shit in the round they're more focused on (probably looking at map)

#3 i dont know what this means exactly - what is the ceiling of your response? how much you learn from it? and "identical personalized" doesn't make sense because by definition personalized varies from person to person

#4 most of the time you're only tracking a couple of enemy positions not all 5 but i take your point. there still isnt that much to remember in a round. you only need to remember the agent and their map location which is quite easy, pros dont struggle with this

#5 its not a quantifiable value but to say it better, genetics arent differentiating t1 pros from t2 pros or any pros from any pros. it probably affects lower skill players more. as you get better, genetics mean less and less. maybe when you're iron these factors come more into play but for higher ranks no

posted 2 months ago

ok in order:

#1: i agree, reaction time is a floor - it doesn't seperate pros
#2: i don't think this seperates pros either. i have seen pros miss small timings of seeing people plenty of times - it literally has no impact on whether you're good or not
#3: trainability is probably genetic but training any skill in general is generally more dependent on how you're training it.
#4: true, but you're not doing this all at once. no one tracks util cooldowns - you can see yours at all times, and for everyone else in the game you have a rough idea. if pros tracked cooldowns, you would never see pros get timinged by a smoke fading badly. you dont track economies mid round, map control isnt memory it's in the top left of your screen and rotating is a decision not memory. bad game sense isnt memory
#5: i agree. genetics just doesn't play a significant part

posted 2 months ago

i wouldnt put that down to genetics though, i would put that down into mindset and approach as you said earlier. how much you grind is not proportional to how good you get. lots of pro teams dont play lots of scrims, they drill individual scenarios because that is better practice than just playing for the sake of playing. most people just play valorant - they dont drill those scenarios. it's all about the quality of practice, not the quantity

posted 2 months ago

i dont think your genetics do determine your ceiling, and i also think that your weighing too much on genetic factors too. firstly, reaction time is pretty similar for high rank players (who never go pro) so i dont think this means much. secondly, contrast sensitvity is spotting differences in light intensity - i dont think this is a factor in valorant. the enemies arent exactly hard to see with outlines. motion detection ability i guess could help you see an enemy faster? again, a bit of a reach. fine motor control is literally strengthened by playing games and obviously plays a factor but if you play more you aim better, no genetics there. "genetic underpinnings" doesn't really mean much. i think cerebellar efficiency is similar to reaction time which i already disputed earlier. working memory capacity of valorant is pretty small and i doubt many people are bottlenecked by forgetting where people are on the map. final point is literally just how you practice as well. different practice works for different people. amount is not quality.

posted 2 months ago
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