Curtz
Flag: Hong Kong
Registered: January 2, 2025
Last post: June 8, 2026 at 7:31 AM
Posts: 332
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ok ๐Ÿ‘

posted 5 days ago

Meant to add that it adds extra range if activated manually

posted 6 days ago

mb kj one swap the order

posted 6 days ago

did someone say potential

posted 6 days ago

Humans are not wolves they need human connection its normal you want a girlfriend, build heathy hobbies and make loyal friends that do ur hobbies and most of all exercise. Exercise helped me out of the slump and has gotten me many good relationships, including a romantic one.

Hope that helps!

posted 1 week ago

Cypher: Reduce Cam Cooldown destroyed 60 seconds -> 30 seconds
Reduce Cam Cooldown recall15 seconds -> 8 seconds
Reduce Cam Dart Cooldown 6 seconds -> 2 seconds
Trip now grants 4 seconds of suppression upon contact [ No Windup ]
-In this meta its usually hit site and play post, less defaulting so less camera cd would help him make rotating with cypher semi useful instead of just bringing one cage after a misread site or having util destroyed and it helps with retake after post instead of waiting a whole minute. The trips are now also easy to tap so a single suppression will slightly slow down entry a bit.

Killjoy: Bring Back 180 degree turret.
When alarmbot is triggered, it becomes invincible until it explodes or is rehidden.
Lockdown from 9-> 8 ult orbs
-Killjoy is one of the most picked sentinels right now due to her being one of the only decent info sentinels available. fortifying her info gathering a ability as well as a stronger site lockdown ability, as well as buffing her ult so she is able to use an extra lock down throughout the half as the current meta is full abilities such as tejo missiles, brim ults and mollies.

Vyse: Shear activation speed 0.8 seconds -> 0.3 seconds
Arc Rose now is able to be recalled right after flashing.
Arc Rose will Now give info when enemies are full blinded by Arc Rose.
-Vyse has lost her purpose as senti which can isolate enemies and util can be easily wasted. Making it impossible to bait the wall and giving her flash some deserved buffs makes her util more valuable and easier to use during retakes.

Veto: Teleport range increased from 25 -> 50 meters
Chokehold now can be activated manually.
Chokehold range: 6.58 meters -> 4 meters
Extra Chokehold Charge 1 -> 2

  • Veto is severely underpowered in both ranked and pro play. You needed two tps just to rotate to one site with a really loud audio cue. Increased Tp range allows him to play better angles and his chokehold althoug weaker, now has two charges, as he struggles to really hold down sites with multiple chokes in a solo sentinel meta. Hopefully he can now replicate chamber's success.

Small Buffs:
Sage's healing orb now grants overheal. [Idc just make her pistol rounds better]
Deadlock's sonic sensor visible radius: -> 5 meters
Deadlock's Sonic sensor is now inaudible to enemies.

Also nerf chamber

posted 1 week ago

HONG KONG MENTIONED
RAHHHH

posted 1 week ago

How are people picking GE over PRX?

posted 2 weeks ago

Let the man be just let me put the great sato as my igl

posted 2 weeks ago

Please update vfl Im starving๐Ÿ˜ฉ๐Ÿ˜ฉ

posted 2 weeks ago

the fans are unbearable but not as worse as when tenz was still on sen then they all moved to paperrex.

Half the streams are taken over by fourteen year old larpers

posted 3 weeks ago

truthnvke

posted 3 weeks ago

Primmie looking unstoppable rn

posted 4 weeks ago

Biggest chokers in history

posted 4 weeks ago

Currently GE isn't looking too good after primmie shat on them and they haven't played a bo5 in vct ever since franchising. Idk how they will recover to top form
Prx is gonna have the upper hand here but fs is different
Prx have lost every single grand final where they came from lower bracket. And ascent and haven is in the map pool so it might rough for them.

posted 4 weeks ago

smartest vlr user on earth

posted 4 weeks ago

thank you son

posted 4 weeks ago

Ethan is NOT a paycheck stealer

posted 4 weeks ago

tmv doing anything but release stage one team changes

posted 4 weeks ago

Only going down unc

ur losing to furia

posted 2 months ago

The map pool is pretty nice for raze so yeah i would think so

posted 2 months ago

they probs gonna say jing

posted 2 months ago

These people make prx fans look bad ๐Ÿ˜” We don't accept them they're just past sen fans who are glory hunters

posted 2 months ago

My vfl and pickems

Maybe the yoru nerf did solve the problem

posted 2 months ago

week aint over yet labrobro calm down

posted 2 months ago

GE 2-1 Geng still havent found a solution yet

posted 2 months ago

anything but the last one

posted 2 months ago

me?

posted 2 months ago

Sentinels and good in the same sectence

posted 2 months ago

Ts stands for Team shit btw

posted 2 months ago

When is tmv ever gonna drop stage one picks vro ๐Ÿ˜ญ

posted 2 months ago

Somethings agent pool is pretty nice, he has waylay and jett, jing can go neon or raze

posted 2 months ago

Marteen ain't need yoru labrobro his aim can be put on waylay or neon or jett

posted 2 months ago
  1. Francis
    He has been one tricking yoru for the past 100+ days, hitting him hard will definitely slow down NS, structured and patient playstyle, since they rely on dambi and Francis' aggro to push into site with waylay/neon yoru. Losing that flash will mean maybe double ini? Won't affect dambi and the rest of the team though.

  2. Eggster
    This doesn't need explaining. Yoru only for the past 3 years vro. Only other agent is Reyna. If this guy isn't getting dropped or switching agents he's cooked

  3. All NA teams
    This is not specific but all NA teams revolve around yoru. Think about G2 comps and nrg Comps. Double duelist yoru + sova/fade omen chamber. They will try to find something new (possibly return of double ini or brute forcing waylay neon?) Not sure.

  4. Rarga
    Insane aim, however his playstyle isvery dependant on taking deep space. With that tp nerf its gonna be hard to find value from lurking yorus now

posted 2 months ago

true that, but rex never played abyss since last year on intl and have always permabanned, as well has the system favouring the top seed team, thats why their mental failed so fast

posted 2 months ago

Themanuel

posted 2 months ago

against NS...

They played them two years ago

posted 2 months ago

truth nuke

posted 2 months ago

ultimate cope

posted 2 months ago

Normally I would laugh at their asses for losing a swiss game, but they got second place, and bested americas teams 6 times, and this is just inexperience and inconsistency from the team.

Does not make them an ass team, there just have to be mental and strat changes to be made

btw I feel like after this yoru nerf the meta will be just neon and waylay

posted 2 months ago

Only true sentence in this thread

posted 2 months ago

GGs Nrg y'all played

posted 3 months ago

But Zeta exists

posted 3 months ago
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