I would say the only major problems i saw was jamppis lurking which isnt surprising considering he got a mental age of 9. He couldve had so much more impact if he didnt dy while smoking or teleporting. Jamppi also looks lost on jett but i feel like that was kinda an off day for him. However, with the addition of chamber i would suggest scream going the jett as he is a more explosive rifler and is severly nerfed on a support role like skye.
Minor problems are still the executes onto site as liquid depends heavily on duels to get on site instead of util. this could hurt hevaily when theyre having a subpar day. jamppis also still needs to really improve as igl or i would suggest having 2 igls with nivera or l1nk igl on certain maps and jampi on certain maps. this would help jamppi specialise on certain maps.