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Tejo Nerf

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#1
sigmasigma

This agent is ruining competitive play. All you do is plant the bomb and then play post-plant, and you just win off of time. G2 is abusing it right now, and I'm pretty sure 70% of their attack rounds are won based on Tejo/Astra with delay.

My opinion on nerfing the agent is:

  • Make the missiles a buyable item that doesn't recharge, replacing it with stun
  • Make the Tejo drone timer shorter
  • Tejo Ult is okay, maybe increasing Ult Orb, but I don't think that is needed

Would this be a good nerf?

#2
aiber
0
Frags
+

if the buyable missiles is only available once (of 2 missiles) then yes if its multiple charges then no

#3
Choona__
0
Frags
+

I think it’s just the rechargeable rockets and maybe make the ult 1 more charge

#4
KRATOSmimir21
0
Frags
+

Imo, make it so that its only one missile. Cause its so strong in taking the site too

#5
sheriffykw
0
Frags
+

imo the easiest solution to tejo is to rework his missiles from being a map clicking thing and to just make it work how his stun does where you actually have to somewhat position yourself towards danger in order to hit the spot you want

it goes to the same reason i despise molly lineups in this game in where in a post plant situation and there’s really no time left to push their position 50m away without just losing the round, there is no counter play (other than hoping you can block the molly when against viper or brim)

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