I think a good buff to KJ and Chamber would be to remove the range on the alarm bot and chambers trip. I don't see the logic in KJ and Chamber being the only agents with util that require you to stay in range to be used. I think this will balance the sentinel class a little more without needing to nerf cypher into an unusable agent.
I Understand there being a range on KJ's turret thats why I specifically mentioned alarmbot.
Thoughts?