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KJ and Chamber Buff

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#1
CanadaMan

I think a good buff to KJ and Chamber would be to remove the range on the alarm bot and chambers trip. I don't see the logic in KJ and Chamber being the only agents with util that require you to stay in range to be used. I think this will balance the sentinel class a little more without needing to nerf cypher into an unusable agent.

I Understand there being a range on KJ's turret thats why I specifically mentioned alarmbot.

Thoughts?

#2
nihso
2
Frags
+

We should give chamber 2 trips and make his tp into 2 anchors and we should get a team to abuse this and become the best team of consistency

#3
CanadaMan
2
Frags
+
nihso [#2]

We should give chamber 2 trips and make his tp into 2 anchors and we should get a team to abuse this and become the best team of consistency

I agree we should give chamber at least 10 trips with 20 head hunter bullets that all cost $1 usd each and his ult should have unlimited bullets

#4
IHaveAnswers
0
Frags
+

I think cypher is supposed to be unique in a sense that his util is universal and not range limited. Removing range limit from kj alarmbot will probably be too good. But I do think chamber could use the buff since his tp forces him to be quite stationary/area limited

#5
ParisVLR
0
Frags
+

Look, the main issue is that KJ really only gets value from the turret. Cypher gets value from his whole kit. And chamber just throws the team comp. In ranked I will deadass call hits on the chambers site every round if they aren’t oping. Mf ain’t a real senti.

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