very util focused meta rn, so to try to stop that, i'm buffing some less picked and weaker, less util focused agents more to compensate for the current overload of util. the challenge here is to avoid nerfing any agent. tell me what i should fix and feel free to do your own
jett - dash +2 seconds life span, cloudburst +0.5 seconds duration
phoenix - +1 wall, -50 credits cost
skye - dog slightly larger fov and duration +0.5s, flash refresh every 60s
clove - heal last +2.5s, smoke +1s duration
viper - molly +1s duration
harbor - cove +250 health
sage - +1 heal, heal is a buyable util while slows are signature (only one is free a round tho)
chamber - tp radius increased by 3 m, trip activation radius increased by 15 m