how do we managing to win attack side with no initiators and losing defense side with two sentinel and smokers
im losing my mind
ok we won :)
on attack you get to decide the pace so you can just avoid the problem of not having any info by clearing out space via util + trades
on defense KC controls the pace and any space they take Fut have no util to reclear
(basically comp is good at not giving up space but space they do lose is just gone)
also ofc while I write this matreen happens so ya know.... like map 1 where KC have some insane plays and Fut sorta choke