To make this more clear, I want to make an actual thread comparing what both organizations have to bring to the table, what factors may have played into riot games decision and generally put the statistics of which ORG should have been chosen.
- BOOM is more widely known then GE. While GE is an ORG from India which also has more then a billion people, GE hasn't really been represented at the scale that BOOM was.
- Indonesia has very good talent and has multiple players in pacific, so it would make sense to have another Indonesia team to bring in that type of fanbase. I also don't think people realize that Indonesia is home to 273 million people, with the population nearly growing 25 million in a decade.
- Global Esports has not been fully transparent on how many scenes they've really tapped into and have made themselves bigger then what they seem like. Global esports claims from there website, globalesports.com , that they own "12 teams" across "9 titles* (Games) yet most of there players or rosters aren't even registered into Liquidpedia or for that matter barely registered at all.
Now, overall, I do want to say that both orgs have made incredible accomplishments both individually and side by side, and I am not trying to shame the orgs, just trying to surface some light. If you're looking at this, honestly decide which organization you would rather have.