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Deadlock Rework or Buff?

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#1
spookmeister

do you guys think theyll just strengthen her kit or completely rework it (e.g. like how beta viper just got hard buffed vs how yoru got 100% reworked)

imo i think they just buff to make her viable rather than a rework
nothing inherently wrong with the ideas of the utility - a slow/grab thingy nade, a trip that stuns, a wall, they all make sense and can work - the util is just too weak.
So i think they're just going to buff her rather than rework her as a whole.

Do you think deadlock gets a buff or a rework? and how?

#2
B1itz
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Frags
+

I mean if they make her give any amount of info she will be sooo much better. Just make her trips activate regardless of sound and make her wall throw like that a viper orb and it wont be terrible

#3
spookmeister
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Frags
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Probably lol
idk tho what do you mean by make her wall throw like a viper orb
do you mean switch on/off?
Or literally how you throw it?

#4
B1itz
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Frags
+

I mean make the throw physics the same as Viper orb, currently its difficult to place the wall in a place where it gets value. Currently, it has the physics of a cypher cage and that just doesn't really work for the ability

#5
OrangeKatsu
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Frags
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trips fine imo and about wall throw i agree

#6
TakoSaki
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Frags
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trips should be able to toggle between info when someone walks thru it regardless of sound with no stun (flank hold) and stun but needs audio cue (retake)
net grenade should stick the person in place

#7
KOMPOSTO
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Frags
+
  • make her trips detect anyone walking through it even if they are not making a noise, they dont have to stun them but just give deadlock the information

  • make her nade like sage slow that stays on the ground for like 5 seconds, and it should take enemy longer than 0.5 seconds to remove the grravnet obviously lmao

  • then some rework for her wall. Right now unless you throw it perfectly, there will be gaps that enemy can go through

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