JETT:
(Q) Updraft - Height reached increased 5m >>>>> 7.5m
RAZE:
(C) Boombot - Deals 100 damage on targeted enemy. Health decreased: 60HP >>>>> 45HP
(E) Paintshells - Deals 70 damage max.
(Q) Blast Pack - Object weight increased. Displacement height/distance decreased. Satchel boost height only equates to Jett's new updraft height.
NEON:
(C) Fast Lane - Enemies passing through incurs 35 damage. Damage is not sustained when remained in contact with the wall.
(E) High Gear - Speed increases over time during undisrupted sprinting. Reaching maximum momentum then reequipping weapon would automatically trigger an electric slide free of charge.
(Q) Relay Bolt - Movement velocity imparted when casting. Windup time directly varies with projectile speed. Maximum windup time: 2s (when backward-sprinting); minimum 0.9s (when running forward).
(X) Overdrive - When ult active, maximum sprint momentum is reached faster.
YORU:
(C) Fakeout - Press C while aligning one's crosshair on a faked teleport to send out a Yoru clone from the teleport marker.
(E) Gatecrash - Movements done mid-teleport animation will be carried over to the exit through portal: jumping, crouching, strafing.
(Q) Blindside - Movement velocity imparted when casting similar to Neon's relay bolt.
PHOENIX:
(C) Blaze - Healing already takes place even amidst casting animation. Staying close to the wall, even when not touching it, now incurs healing due to its heat.
(E) Hot Hands - Fire zone radius begins off as 2.5m (roughly the size of a spike defuse zone), then spreads until 5.5m. Damage ticked decreases over time: from 90 dps max immediately after reaching the ground to 60 dps when fully formed. Duration decreased: 6s >>>>> 4s.