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Approximating Ratings (VLR/RIB/THESPIKE)

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#1
FerahgoTheGreat

Since VLR, RIB, and THESPIKE all have ratings, but they are all really complicated (I know VLR's is because I designed it, and RIB's is open source), I made a "reverse engineered" approximation using only kills, deaths, assists, first kills, and first deaths.

https://www.reddit.com/r/ValorantCompetitive/comments/14v4s7q/approximating_valorant_ratings_vlrribthespike/

Some TLDR notes:
I can get under 2% relative error for THESPIKE while VLR and RIB are too complex to approximate with my methodology.
THESPIKE values kills ~10 times more than deaths
The value of an assist relative to the average kill/death is 0.77 for THESPIKE, 0.43 for VLR and 0.32 for RIB
RIB heavily favors opening duels (particularly deaths), but this might be somewhat affected by the poor approximation for VLR/RIB.

#2
FDWC-
-6
Frags
+

ok

#3
Kuuga
0
Frags
+

Would you assume that the adjusted ADR is the result of the disparities of the VLR rating compared to the others?

#4
FerahgoTheGreat
0
Frags
+

VLR and RIB have so much going on in terms of every fight being weighted by a ton of other factors (player differential, economy, trading, etc), and that is what drives the disparity. All three ratings play with damage differently, but it isn't a massive factor in any of them.

#5
Kuuga
0
Frags
+

Ah ok. That makes a lot of sense then. Thanks

#6
Domination
0
Frags
+

Too complicated, too much words, explain in Valorant words🗿

#7
FerahgoTheGreat
0
Frags
+

click heads. get rating

#9
Chow1E
0
Frags
+

hs%?

#8
FoechiGG
0
Frags
+

Too stupid, is this gonna be like HLTV Rating?

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