Yeah this is smt I wanted to make for a while. Imo this is much needed to help combat KJs absurd pickrate. Lets get started ^_^
Chamber:
Rendevous:
- Charges increased from 1>>>2
- While in range of a teleport anchor, USE to teleport to the other anchor. Teleport anchors can be placed within a max range of 20m within each other and have a radius of 4m each. 20s cooldown between tps
Trademark:
- Charges increased from 1>>>2
Tour De Force:
- Ult orbs required decreased from 8>>>7
Cypher
Spycam:
- Spycam cooldown upon destruction decreased from 45s >>> 35s
- Spycam reveal effect changed to a constant reveal that lasts 2 seconds but dart cooldown increased to 15 seconds
Cyber Cage:
- Cyber Cage now slows all enemies inside it by 30%
- Cyber Cage no longer plays sound when enemy walks through it
Trapwire:
- Trapwire now can catch 2 enemies at once instead of 1
- Windup time decreased from 3s >>> 2.5s
Neural Theft:
- Neural Theft now provides information on enemy HP and Shield levels, weapons and abilities.
Ult orbs required increased from 6>>7
Sage
Slow Orb:
- Slow Orb cost decreased from 200>>>100 credits
Barrier Orb:
- Barrier Orb fortification time decreased from 3.3>>>2.7 seconds
Lmk what yall think and leave your sentinel buff ideas in the replies