These are good changes sure, but they don't change how the map is going to be played at a macro level. It will always be to fight showers/hooka/long or the generic slow/fast hit because there is no mid. Instead of moving the Long Tp closer to showers it should have its own path to site that comes out where bench is or to the left under heaven. The same thing should happen with the A short TP, A short should be its own larger area that can be fought over instead of a small pathway that directly leads to site, and the TP should have its own exit that adds another entry point onto B site.