Two main issues I've had with franchising so far is the distribution of regions and how China is going to fit into the mix.
After looking at the games and results so far from LOCK//IN, there are 3 observations I've made (feel free to disagree)
- So many NA teams are looking extremely dominant, with EG being the supposed "worst NA team", and doing amazing against TH, even though they don't look particular good tbh
- The Korean region seem to best of the Pacific League, with DRX beating BBL, who looked like they had lots of potential, and then GEN.G playing extremely well and pushing the Championship-winning core of LOUD (notably LOUD no longer have Sacy and Pancada but cauanzin is looking unpolished but extremely talented)
- Chinese Valorant seems to have the potential to get close, if not to the level of Korean Valorant; although the FPX v KCORP game is not a good one to reference (both teams looked extremely shaky) Looking at the new FGC circuit, there are a lot of new teams entering the scene, with some real talents who were not seen in 2022. Some of these include "You", who returned this year with TOTORO GAMING, and "whz" who has seen to be playing in 2022, but at time too undisciplined and otherwise held back by honestly lackluster teammates (and/or teamplay)
So, even through franchising has just begun, I think a possible solution from a viewer's perspective, maybe (definetely) not from riot's perspectve, would to re-split the regions into 5 groups: the ones that were used during LCQ of 2022.
- North America
- South America (LATAM + Brazil)
- EMEA
- East Asia (Korea + China + Japan)
- South East Asia (including SA and Oceania)
Masters events would feature 2 teams from each region to total up to 10 teams, or alternatively 2 more teams could come from the 2 top performing regions (realistically NA and EMEA, sorry to BR fans), bringing the total up to 12 teams.
Champions would then feature 3 teams from each region, plus the winner of the last masters event before champs, totaling up to 16 teams.
Thoughts?