Common : Skelly drags
Rare : Heal Spirit
Epic : Goblin Giant
Legendary : Ram Rider
Champion : Skeleton King
💯💯💯 no cap only fax
Well dont play the card with a dead brain, if opponents have arrows bait them out, ur playing minion hord so the decks u would play are like 3m, giant sparky, miner controls. U can bait out arrows alot with these decks then use ur minion hord or just dont play it at all since they will have to keep their arrows. Idk this shit becoming very debatable
Yea but skele drags get killed easily, minion hord even if they bait out arrow they need to put down elixirs to actually kill it unless they just ice golem in the middle to kite but sometimes some just slip through, ive countered skele drags when my fireball is out of rotation with just skeletons, idk i feel like 4 elixir for skelly drags feels 2 much for really squishj card.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.